hammadahmed88
County Cricketer
Sorry no, my mistake. All modifiers that make batting more difficult. Shot force is at 30.ALL modifiers? Including shot force? Batting is gonna be easy if that's the case.
Sorry no, my mistake. All modifiers that make batting more difficult. Shot force is at 30.ALL modifiers? Including shot force? Batting is gonna be easy if that's the case.
I had a game last night, well, batted the first innings of an ODI. I can't remember the exact settings, I'd upped the Minimum Bowling Speed, adjusted some of the spin settings and reduced swing and seam settings, it was a pretty good batting experience. Medium and Fast Medium bowlers have a higher low speed (personally I don't mind the top speeds on default Maximum Bowling Speed). I would say it is still too easy to hit sixes towards the end. I generally save my slogging for the last 10-15 overs, think I got 100 in the last ten of a total just over 300.Sorry no, my mistake. All modifiers that make batting more difficult. Shot force is at 30.
I had a game last night, well, batted the first innings of an ODI. I can't remember the exact settings, I'd upped the Minimum Bowling Speed, adjusted some of the spin settings and reduced swing and seam settings, it was a pretty good batting experience. Medium and Fast Medium bowlers have a higher low speed (personally I don't mind the top speeds on default Maximum Bowling Speed). I would say it is still too easy to hit sixes towards the end. I generally save my slogging for the last 10-15 overs, think I got 100 in the last ten of a total just over 300.
I'm not really sure if adjusting any of the modifiers will solve that. I think to an extent it may make batting for humans more difficult but also just end up weakening the AI. Even though they hit longer sixes, if they are hitting over the outfield more often - possibly the result of trying to maintain a run rate - they are more likely to create opportunities and struggle hitting over the top.
More than anything though it was the field settings used by the AI, combined with a lack of good death bowling. There's frequently no fielders in the deep on the leg side or deep on the off (long off to deep cover) and it is too easy to pick a spot where there's little to no risk and hit it out the ground without fear of being caught because there's no fielder on the boundary.
I find the minimum bowling speed increases the low end pace you get from seamers. Medium pacers consistently bowling in the 60s or Fast Medium averaging about 80mph is more frustrating to me than anything. I had Fast Medium bowling mid 80s to a high of 96 and Medium pacers 66-80. These were 1992 World Cup teams that I've skilled, I've made sure accuracy is high and bowling speed or turn is the second highest skill. All bowlers are set to Balanced. Given the speeds I'd be tempted to reduce the bowling speed skills and increase the swing and seam.I have cracked max pace speed up a bit. Feels more real that way in terms of visuals. Does turning that down make it more challenging? I think going back and turning shot force up while I'm bowling may help? I agree though. Limited overs experience at the moment is heads and shoulders above Test match cricket, which is a shame since that's my favourite format.
I don't know if it's something being done in the beta, or even if it's a useful suggestion someone would like to take on board. But I think taking field maps of where people are hitting and comparing with the fields that are used (they must be able to identify those that are used in the 41-50 over period) could at least give an idea of how a field needs to be adjusted, new fields need to be added or changes made into the lines and lengths that bowlers use.Yup the poor AI fields, especially no fielders on the leg side (mostly fine leg), is a major issue.
Is it because it's their first Tennis Game and they're trying to build a loyal community for the new IP?
Six hitting is very easy even in veteran and legend difficulties without resulting single edge .It's definitely will be looked by BA in the coming patch guys.
Edge frequency, six hitting, some batting shots like (cut , flick and pull) will be fixed for sure as i hope.
I don't know if it's something being done in the beta, or even if it's a useful suggestion someone would like to take on board. But I think taking field maps of where people are hitting and comparing with the fields that are used (they must be able to identify those that are used in the 41-50 over period) could at least give an idea of how a field needs to be adjusted, new fields need to be added or changes made into the lines and lengths that bowlers use.
Niggles is not we want a fix we want lot of changes in batting shots animations etc in next patch and ai improvements.
Maybe he is busy with important things like life but then again managing two games takes a lot of time and effort... Are you on twitter? Join and watch his feed.Why doesn't Ross post on the forums anymore?when dbc14 was released we used to get lots of feedback from him on these forums,have I missed something?
You've answered your own quandary... Have they ever spread gossip... ?Surely beta team must be knowing what they are working on? Not that those guys will ever tell us ordinary people
How selfish of those guys spending hours upon hours of hours testing things, throwing saves away, trying different things trying to get the game to a place where we can all enjoy the fruits.....Surely beta team must be knowing what they are working on? Not that those guys will ever tell us ordinary people