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Deleted member 9102
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But in FIFA Online Seasons you can still search for manual-only games where both players are locked into using use the same, more difficult manual controls.IMO online should be played at a standard locked down difficulty with base set of attributes so you don't get exploits like bowlers bowling 170 kph or a medium pacer bowling at 60 kph. But I don't agree about the controls at all. In order to attract more players to the game - both online & offline - they should be able to select any control option they want to.
If you choose to play with hardcore controls then you can't blame your opponent for picking an easier control scheme. Your argument is akin to what i hear some people make on FIFA - those who play with manual passing controls. They want EA to make FIFA online based on manual controls as "assisted" controls is too easy. That's not how it works. the game should be accessible to all and only having a hardcore control for online goes against the principle. I'm all for locking difficulty level or locking down on base player attributes as they lead to exploits but I wouldn't force a control scheme on everyone. This is the approach followed in Madden, FIFA and other successful sports games for online gameplay and it works..
In default quick-match then yeah, you can expect everyone to use the easiest/default settings, but in custom games then the host should be able to lock down what each player is allowed to use and this should be displayed clearly to people looking to join.
This is a problem with introducing more control schemes... You fracture the player base and split the online matchmaking pool. FIFA can get away with that because there's such a huge number of players, but if you want a game in Ashes with the two-stick manual controls, no pitch marker etc... You will probably have to pre-arrange it with people on the forums or something.