Yep, we mo-capped these guys and then didn't use them - nothing wrong with your eyes @SibiNaayagam
So no bowling actions? Bummer... But other than that it was awesome. Glad to see Ross as an umpire too...
Yep, we mo-capped these guys and then didn't use them - nothing wrong with your eyes @SibiNaayagam
So no bowling actions? Bummer... But other than that it was awesome. Glad to see Ross as an umpire too...
Thank you Ross for confirming about the new bowling actions
Super excited for this game
Can't wait
Noooo Ross why did you spoil it by answering it...I loved so many questions...Now they have to come up with a new one..
Mo cap was done.. They are used in the game.. I just want the proper actions of the prime bowlers, as long as we have a variation in that I am more than happy... Action for hitting pitch hard animation, action for pitching it up and swinging, action for hitting the seam and movement off the pitch.. That fulfills my wish...I think Ross kind of hid the truth, He said they have new bowling actions. He didn't say they are the real bowling actions. I think they added multiple bowling actions for us to choose from and the game it self doesn't have real bowling actions. Anyways I could be wrong.
Mo cap was done.. They are used in the game.. I just want the proper actions of the prime bowlers, as long as we have a variation in that I am more than happy... Action for hitting pitch hard animation, action for pitching it up and swinging, action for hitting the seam and movement off the pitch.. That fulfills my wish...
If the variations off the pitch and reverse swing and other stuffs are really visible then interactive replay will take a beating as that is the max thing I would be using along with slow-mo..
BTW today is the start of women's Ashes..
Yeah of course they mo-capped but did they mo-capped original bowlers? I think not.
If the game plays well I don't care about bowling actions. Some variation would be nice, but I'd be happy with two bowling styles per bowler type - in fact I'd be happiest if a Medium-Fast bowler option was added. I'm amazed how many people appear to be more concerned about presentation rather than gameplay.
Ok so that really made me eager to know it too...The thing I'm curious about in relation to the mocapped animations is @Ross has mentioned that they aren't cosmetic...
So I'd love to know if that means certain actions affect results... example being a high batting back-lift makes it easier to play 360 degree attacking shots but more susceptible to a Yorker. Low back lift more solid defensively at expense of attacking fluidity...
Round arm bowling action gives a dangerous Yorker at the expense of line control etc.
That would be cool
If there were more to it than just cosmetics it could be great.The thing I'm curious about in relation to the mocapped animations is @Ross has mentioned that they aren't cosmetic...
So I'd love to know if that means certain actions affect results... example being a high batting back-lift makes it easier to play 360 degree attacking shots but more susceptible to a Yorker. Low back lift more solid defensively at expense of attacking fluidity...
Round arm bowling action gives a dangerous Yorker at the expense of line control etc.
That would be cool