cricket_online
ICC Board Member
- Joined
- Nov 5, 2009
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - PS4
Ok folks I've been going on about my batting experience in Ashes cricket and how it's so easy that it's downright broken. I thought this topic deserved its own thread and instead of ranting I would let a sample gameplay video explain everything wrong with the batting and gameplay balancing right now...
In nutshell you can see I've enabled gameplay sliders and in fact the batting sliders except for shot timing are all the way up to 100! Rest of the sliders, including 'Shot Force' are mostly on default. Secondly you can see the default OOB teams I'm using and they aren't over-powered. And last you can see the conditions - Green & soft pitch in overcast condition, i.e. the most challenging for batting especially on the first morning of a Test on 'Legend' AI difficulty level .
And yet as you can see I'm able to get to 50/0 within 2 overs against a 90 rated Starc and a higly rated Hazlewood! Yup folks on Hard/Hardest settings for batting on the first morning of a Test at WACA in green, soft and overcast condition I'm 50/0 within 2 overs!!!
I understand the game catering to casuals and newbies but surely they would want a challenge as well. And I thought that's why gameplay sliders were put in place, i.e. to enhance difficulty levels. It's like FIFA changing the 'Legendary' difficulty to 'Amateur' and honestly I don't see any longevity or replayability at the moment. Also, which casual gamer would want such an easy game to play where there's no challenge whatsoever?
Paging Big Ant folks @MattW , @HBK619 , @BigAntStudios and the beta folks @WealeyH , @grkrama , @blockerdave , @T.J.Hooker as this gameplay balance needs to be addressed ASAP. Without a proper balance between bat and ball the game breaks fundamentally and no amount of good AI fields or AI logic can redeem it.
I'm shelving the game and waiting for a patch that addresses the gameplay balance between bat and ball. Currently none exists.
P.S. - I'm not that great a player either. I'm more of an average or at best a slightly above average gamer and if I'm having absolutely no challenge you can see where the game's headed.
In nutshell you can see I've enabled gameplay sliders and in fact the batting sliders except for shot timing are all the way up to 100! Rest of the sliders, including 'Shot Force' are mostly on default. Secondly you can see the default OOB teams I'm using and they aren't over-powered. And last you can see the conditions - Green & soft pitch in overcast condition, i.e. the most challenging for batting especially on the first morning of a Test on 'Legend' AI difficulty level .
And yet as you can see I'm able to get to 50/0 within 2 overs against a 90 rated Starc and a higly rated Hazlewood! Yup folks on Hard/Hardest settings for batting on the first morning of a Test at WACA in green, soft and overcast condition I'm 50/0 within 2 overs!!!
I understand the game catering to casuals and newbies but surely they would want a challenge as well. And I thought that's why gameplay sliders were put in place, i.e. to enhance difficulty levels. It's like FIFA changing the 'Legendary' difficulty to 'Amateur' and honestly I don't see any longevity or replayability at the moment. Also, which casual gamer would want such an easy game to play where there's no challenge whatsoever?
Paging Big Ant folks @MattW , @HBK619 , @BigAntStudios and the beta folks @WealeyH , @grkrama , @blockerdave , @T.J.Hooker as this gameplay balance needs to be addressed ASAP. Without a proper balance between bat and ball the game breaks fundamentally and no amount of good AI fields or AI logic can redeem it.
I'm shelving the game and waiting for a patch that addresses the gameplay balance between bat and ball. Currently none exists.
P.S. - I'm not that great a player either. I'm more of an average or at best a slightly above average gamer and if I'm having absolutely no challenge you can see where the game's headed.
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