BLIC 07 Preview

we have to have stats! i resorted to recording my career players stats on microsoft excel, sad i know but not when you realise that it said that my players batting average was 0.52 when i had hit 87 and 2 not out in my first game :rolleyes:
 
Kev said:
The shot placement implementation has been changed for blic07 anyway, we didn't try the game on key's but I think you will actually get the ball to go to more than 8 places if it works how it was described to us.


Kev can u confirm that we can play shots 360 degree using controller.
 
christy_lenin said:
Kev can u confirm that we can play shots 360 degree using controller.
Its not 360 degrees - with the analogue stick you select an 'area' you want to hit the ball. Cannot remember the angle off hand, but was something like a 30 degree angle of area you can use when aiming where you want to hit the ball. The ball will then travel somewhere inside this area selected.

This was done to prevent ball travelling in same direction each time
 
Thanks for the compliments in the original post - I try! I may not always be around as community liaison is my second role, behind that of Web Editor for Codemasters, but I enjoy talking with the cricket communities and of course, I enjoy cricket (which is half the battle when promoting a game).

I'm not going to go into the whole post and disect it piece by piece (don't have time unfortunately) but in response to the question ("BLIC 07, the next Pro Evo? Or the next sub par cricket game?") I'd hope that BLIC07 is certainly a solid game if nothing else.

Remember Pro Evo has been going in one form or another for over a dozen years with many iterations. We went back to BLIC in 2005 and that's it (I doubt much if any code survived between 99 and 05). So we're building up the franchise from scratch but it's very hard, if not impossible, to come out with a genre-defining game in the first two attempts.

We know what went wrong last time (and of course, what went right - it wasn't a bad game at all - I've had so much feedback on that game and that shows the vast majority found the game good, fun and accessible) and we've been working hard to amend these issues while putting extra gloss and gameplay in, so it's better all-round.

We won't get it all right this time (unless we're completely on the ball) but we'll certainly get it to a great, solid, fun, accessible game that the vast majority will love to play.

Pro Evo shouldn't be the benchmark in my opinion - 8/10s in the press and by the fans should be the benchmark. The last game got an average of around 7/10 - this one should get better and show solid improvement. If we do that, it'll be fine by me.

:)
 
Honesty is the best policy. :)

I suspect I'm not the only one who thinks this, but it is nice to have a company that is being honest and not giving us false hopes.
 
That sounds great. The thing which i love about the 05 game is that it was so much fun in 2 player games. I hope the next version is just the same. AND BETTER!
 
zimrahil said:
Its not 360 degrees - with the analogue stick you select an 'area' you want to hit the ball. Cannot remember the angle off hand, but was something like a 30 degree angle of area you can use when aiming where you want to hit the ball. The ball will then travel somewhere inside this area selected.

This was done to prevent ball travelling in same direction each time


Zimrahil ,do u know how many direction will it go in that 30 degree so that we can be sure it wont go to the same direction like in EA 07.
 
christy_lenin said:
Zimrahil ,do u know how many direction will it go in that 30 degree so that we can be sure it wont go to the same direction like in EA 07.

Should go anywhere in that 30 degree section.
 
It is honesty like that shown by Peer that makes Lara 2007 a much more approachable game, with the public knowing that there is somebody on the inside that takes notes of suggestions and passes them on to the developers, and that doesn't show off their product to be the best. At least they admit that they will make mistakes, like everybody does.

I am sure if The Art of Cricket was to ever register as a company, it would emulate itself on Codemasters. ;)
 
Thank you for reading the preview Rubber...

I do not think that specific shot placement would be the best way to go. I agree that you can aim shots, but if they are mis timed, they should not go in that area sometimes.
 
rubbergenius said:
Thanks for the compliments in the original post - I try! I may not always be around as community liaison is my second role, behind that of Web Editor for Codemasters, but I enjoy talking with the cricket communities and of course, I enjoy cricket (which is half the battle when promoting a game).

I'm not going to go into the whole post and disect it piece by piece (don't have time unfortunately) but in response to the question ("BLIC 07, the next Pro Evo? Or the next sub par cricket game?") I'd hope that BLIC07 is certainly a solid game if nothing else.

Remember Pro Evo has been going in one form or another for over a dozen years with many iterations. We went back to BLIC in 2005 and that's it (I doubt much if any code survived between 99 and 05). So we're building up the franchise from scratch but it's very hard, if not impossible, to come out with a genre-defining game in the first two attempts.

We know what went wrong last time (and of course, what went right - it wasn't a bad game at all - I've had so much feedback on that game and that shows the vast majority found the game good, fun and accessible) and we've been working hard to amend these issues while putting extra gloss and gameplay in, so it's better all-round.

We won't get it all right this time (unless we're completely on the ball) but we'll certainly get it to a great, solid, fun, accessible game that the vast majority will love to play.

Pro Evo shouldn't be the benchmark in my opinion - 8/10s in the press and by the fans should be the benchmark. The last game got an average of around 7/10 - this one should get better and show solid improvement. If we do that, it'll be fine by me.

:)

Good Straight forward reply .... BLIC 2005 was too arcade .... This I would certainly like to see "Hard mode" for Hardcore Cricket gamer .... I mean Cricket 2005 hard mode was very hard and after playing for a couple of months I was able to win ( without using sweet spots ) against top teams like Australia , South Africa.

I suggest codemaster should make BLIC07 hard mode real hard and challanging .... while easy mode should be for kids who want a fun game .... Best of Luck ... I m looking forward to play this game :onpc
 
Running Tween The Sticks

Looked around a little bit to see if this has been covered elsewhere. Apologies in case it has and would appreciate it if you could point me to the thread.

I'm someone who's brand agnostic when it comes to Cricket games. I know that I'm going to buy anything that Codies or EA have to offer - at least as of now. I am also one who found utility for both the 05 games - totally depending on whether I was playing alone, two player against a friend or co-op with a friend.

Over the past 12 months though, EA seems to have completely taken over my gameplay time, even though my initial impressions of BLIC05 were better. I don't like or dislike BLIC05 any more or less than I do Cricket 05, its just that circumstancially Cricket 05 suits my cricket gaming preference.

Amazingly, when I think about it, its only a couple of simple things that make it so, and I'll just draw on a simple example here.

Run Lola Run:

The ability to call a run from either the batsman or the non-striker in Cricket 05. In BLIC05, I remember the game becoming completely passive the moment I went onto the non striker's end in a co-op game - a feature-miss from which BLIC05 never really recovered for me.

What EA was able to do, was instill a sense of realism in as mundane a task as taking a single. My experience of the co-op mode in Cricket 05 was full of the thrills of a stolen single, the exasperation of discovering yourself on the same side of the wicket as your partner, the skull-crushing rage of your partner when he's stranded on 99 half-way down the pitch going for his second run because you never responded to his call for the second 'RUN'; thinking he'd said 'ONE'.

Point being - for me it isn't the licensed player names, nor the realism of in-game stadia that make a huge difference; its these subtle nuances that actually create the sense of being involved in playing a game of cricket, that do. Once you've got that right, bring on the licenses, stadia modeling and the likes.

BLIC05 did a good job of making the 2-player versus mode interesting because of the exaggerated bowling system. EA's fixed that to a certain extent in the latest installment of their Cricket series by making bowling a bit more intuitive and fun. I hope Codies do the same for their 2 player co-op mode by fixing the running between wickets, among other things.

BLIC07 looks promising, the communication from Codies is straightforward as ever, and the appetite of the cricket gamer is still unsatiated.

I just hope that the product developers can focus on the little things that immerse you in the game, making you feel a part of the experience. Smashing a six over third man may give you bragging rights till the next innings, but the satisfaction of something like being a good judge of the art of running between the wicket, lingers.

And when it starts making the difference between winning and losing - that's when I'll go... :hpraise
 
Great post - i totally agree with you about the above. I'd much rather nick a single in a challenging game than consistently twat it for six in an arcade stylee. I really hope codies sort this out because if they can then they'll blow ea out the water. :cheers
 
manee said:
The post will be edited:

I play on ps2 and find the analogue stick thing extremely hard...

Do you not have thumbs and are thus some sort of big cat?
 
Ignore my post, I tried it again, and it is quite good.
 

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