Hopefully that's fixedI actually can't see any ball wear at all now. Into the 67th over.
I’ll say I’m a bit less happy after batting... this is mostly related to my performance however!!
AI fields need some work though (as ever) and I’d like to see them not keep changing over/round the wicket so much
Yeah it's the same broadcast camera from DBC and Ashes cricket, the real broadcast is not available for running camera sadly.. Don't know why they got rid of it.But from thr ign video it should be more broadcasy cams available[DOUBLEPOST=1558901843][/DOUBLEPOST]
Where are yu located? Mine says 12:00 am midnight on the 27th
If thats the case i will be askin for refund.Yeah it's the same broadcast camera from DBC and Ashes cricket, the real broadcast is not available for running camera sadly.. Don't know why they got rid of it.
I am currently playing career mode using the drone camera angle.
If thats the case i will be askin for refund.
For running we have broadcast 1 and 2 pro mode fielding 1 2 , batting close and far.
Does any one of them follow the ball like shown in the ign gameplay?For running we have broadcast 1 and 2 pro mode fielding 1 2 , batting close and far.
I had rain today when I set it to be cloudy with showers
No it doesn't sadly, there is broadcast 3 but that's not available for running.Does any one of them follow the ball like shown in the ign gameplay?
I'm really happy.
Issues I've seen.
1/ If you lower their skills with variants, spinners tend to bowl fewer variants. I have Lyon predominantly bowling good off spin with the occasional straight one, fine, and occasional doosra (not fine).
2/ AI fields still need some work. Had one slip in the first morning of a test match. They seem to chop and change a lot.
3/ The skill sliders seem to all work, which is beautiful, and I love the perks. I can tell the difference between Anderson and Broad's bowling habits, with Stokes and Archer different still. I do find it weird that with a lot of perks a skill has to go down in order for a skill to go up. Maybe there could be "weakness perks" that are enforced on you if you perform badly.
4/ The licensed teams have some really weird attributes. I don't know why they can't get this right, as Aussie and England players are the flagship players, although it is much better than it was in AC17. I've managed to do some light editing on them which I couldn't do for some reason in yesterday's build.
5/ I've had to raise the pace with the bowling modifiers by 20 as I always do. The default just feels to slow for cricket, but maybe that's personal. I've also had to raise the shot strength slider by 20. I guess this is preference but it felt like things weren't going to the boundary unless they went aerial.
All in all though, the AI, the presentation, the fluidity, the animations are absolutely fantastic. I'd say this is probably the biggest improvement in an iteration, and I can't think of anywhere where we have gone backwards.
I'm really happy.
Issues I've seen.
1/ If you lower their skills with variants, spinners tend to bowl fewer variants. I have Lyon predominantly bowling good off spin with the occasional straight one, fine, and occasional doosra (not fine).
2/ AI fields still need some work. Had one slip in the first morning of a test match. They seem to chop and change a lot.
3/ The skill sliders seem to all work, which is beautiful, and I love the perks. I can tell the difference between Anderson and Broad's bowling habits, with Stokes and Archer different still. I do find it weird that with a lot of perks a skill has to go down in order for a skill to go up. Maybe there could be "weakness perks" that are enforced on you if you perform badly.
4/ The licensed teams have some really weird attributes. I don't know why they can't get this right, as Aussie and England players are the flagship players, although it is much better than it was in AC17. I've managed to do some light editing on them which I couldn't do for some reason in yesterday's build.
5/ I've had to raise the pace with the bowling modifiers by 20 as I always do. The default just feels to slow for cricket, but maybe that's personal. I've also had to raise the shot strength slider by 20. I guess this is preference but it felt like things weren't going to the boundary unless they went aerial.
All in all though, the AI, the presentation, the fluidity, the animations are absolutely fantastic. I'd say this is probably the biggest improvement in an iteration, and I can't think of anywhere where we have gone backwards.
Thank youIGN gameplay was local multiplayer, so it uses the 'Fielding' camera, rather than the 'Running' camera. I'll look into what cameras aren't available as running ones and see if they can be added.