blockerdave
ICC Chairman
Sounds great.. Can you share a video??
Just put the video in the vid thread
Sounds great.. Can you share a video??
The field placements by ai even at legend modes are not good at all! They have predominantly 4 fielders behind the keeper together on off side and keg side! But if you see my wagon wheel 99% of runs would be scored infront of the wicket!!
In limited over matches even when the required run rate is12.. and batsman are playing well after power plays the ai keeps only two fielders outside the circle!! And keeps changing the field for literally every ball!!
The left arm spinners and seamers bowl to right handers on the leg stump line without much fielders in the leg side!! Some of these decisions are baffling!
Please BA.. the game is great but if these things are sorted out then it would be more challenging to play!!
Yes and AI does use the fields as well. But the problem is it uses power play feilds which only has 2 outside filders.Such an option already exists when designing Fields (whether or not to let AI use the custom field you are creating). Though I have not confirmed if it works or not.
Not happened to me. I don't use preset fields either.@Mohammed Sherry have you had this issue when your bowling? A message pops up saying invalid field placement and then the field seems to revert to the default map? I know the map I am using is not wrong as I only have 2 people outside the circle. It seems to happen on and off and I noticed it more when I load a game. I did ask before but got no reply so sorry if I am tagging you just I know you have played your fair share of games. I might note the issue in the bugs thread.
Thanks.
Yes and AI does use the fields as well. But the problem is it uses power play feilds which only has 2 outside filders.
Maybe AI needs to differentiate between first PP and the last PP
Finished Batting 50 overs on the new patch.
Observations:
AI did not bowl even one front foot no ball and bowled better lines even around the wicket.
No super human wicket keeper catches in the whole match ( fingers crossed, hopes it's not just a one match wonder). Keeper still does ball watching when the ball is thrown, sometimes resulting in overthrow but most of the time someone is backing up.
Too many drop catches.( Had almost 8 to 10). Only one looked good the remaining ones is better not spoken about.
Singles are available at will. Inner ring fielders are slow in reacting and bowlers/keepers doesn't take the bails off even after gathering a throw.Throws are still floaty, but didn't see any high loopy ones.
Outfielders seems to be decent but the throws can be quicker.
Leg side lofted shot animation does need to be added. Everything is just a clip to the leg at the moment and even travels 90 Meters.
Managed to play a lofted upper cut to a spinner, but does not trigger the same animation while facing Pacers. Looks like it is only mapped to spinners.
Aggressive grounded shots seems to have issues. It triggers lofted shots instead. Same happens with grounded advanced shots.
The glow effect seem to back but noticed it on white objects than any other colour.
Hitting lofted straight seems to be way more Difficult than cross the line or over covers. Not really sure if it's my timing and the gameplay balance.
I will try and post a video by tomorrow of the chase highlights.
Quite a few times the button never comes up to press for outfield catches. The screen cuts to first person view and you see the ball travelling towards you but nothing comes up. No prompt for left stick movement or button. The fielder just drops the catch. Even if well inside the rope.
Thank you. I understand your position. The problem, however, was not an expectation of a boundary. Rather, it was the differential outcome between the two kinds of shots. The output for shots down the ground are incredibly underpowered when compared to square of the wicket. The issue was of consistency. It would be better if they were all over or under powered. That way sliders could be tinkered. Now, adjusting the sliders either way means you affect the other when it doesn't need it. Hope that makes sense.
Also, I'm hoping they bring in some more leg side shots, especially power hits. I mentioned this earlier but I haven't been able to trigger anything but a sort of flick when playing powered shots down the ground on the leg side. Admittedly, I haven't played that long. So if someone has seen other shots please let us know.