This is the main gripe. If they put enough effort in to programme the ball to react differently in the air and off the surface (dependent on age of ball and playing conditions), they would most certainly bother to age the ball visually.
(- Rough pitches should rough up the ball faster and allow for reverse swing after fewer overs
- Ball being carted all round the stadium causes it to wear faster
- Ball swings more when new and more randomly. Stops swinging after x overs. Reverses after y overs.
- Conditions should have a greater impact on the level of seam/swing
- Footholes/cracks should cause the ball to turn more/less and bounce more/less x% of the time)
Does anybody know if its incredibly difficult to appropriately code the ball to age and react differently as more overs are bowled? Or does it require a lot of manual inputting specific rules and calculating %'s?
Seems to me like BigAnt still doesn't realise the the potential benefit which could come with customer interaction. This forum alone has the potential to provide so many ideas for the game and there are people who would do a lot of the leg work for free - like they do already with the work on the Academy / mods etc.