You too @Dan's leg spin. Always a pleasure seeing you around. I want to also wish everyone a merry Christmas, particularly those covid impacted countries. @wasteyouryouth, @blockerdave, @Dale88, @Short Leg Cricket, @Mouseydread the game wouldn't be anywhere as good as it at the moment with your contributions throughout the year, can't thank you guys enough.
I'll sign off with my all time favourite Christmas movie:
"Sadly the X button doesn't work so I can't run" That's what I tell my PT sometimes.Fired up the game for the first time on new PC. Getting in the region of 185 to 240 FPS on gameplay(was topping out at 140ish before). Looks pretty good too. Edged the very first delivery behind; it fell short.
Everything transferred over (Steam cloud/sync I guess) apart from playfaces by the looks of it.
Got my Xbox controller connected via bluetooth too. Sadly the X button doesn't work so I can't run.
Yeah it’s definitely too much and that’s what I usually do - I’ll accept one “decent” run out and quit on any more or any obviously stupid ones.The amount of AI runouts in Tests is ridiculous. The only option I see is to exit the game and restart.
I average 2-3 runouts per game regardless of grounds.do people get the same number of run outs on licensed ground as the do on custom grounds?
@Wavelberry might have a better insight into this.Speaking of custom grounds @wasteyouryouth, do you feel like they're a bit bigger than the licensed ones?
I feel like in the Don Bradman additions we were able to play around with rope dimensions which may also contribute to the lack of AI 6's?
I'm thinking of experimenting with upping "shot force" with everything else on default to see what that does.