Yeah, exactly, why I said I understand the route that BA go down when making their decisions on what to prioritize.Let me ask you a question... how many people do you think play test matches on a video game? Or how many folks do you know want realistic gameplay? From my experience very few. Majority of the consumers are casual gamers who want to see what they see when they watch IPL, or they want to pick up the game and start hitting 6s. And if the game doesn't work that way, and has a steep learning curve, they complain.
How many people would be happy struggling on a green seamer, barely laying bat on the ball, and batting for a session to score 50-60 runs and losing 3-4 wkts in the process? Or how many folks have the patience to play patiently for 5 days and appreciate the change in pitches as the game goes on for 5 days? Again, the answer is not many no matter what people say. Outside of hard-core cricket gaming fans - I would say which would be in hundreds or a few thousands at the top - I doubt anyone else cares about these things. Most of the potential customers of Cricket 22 would take helicopter or scoop shots (which I haven't played once across multiple iterations) or cheerleaders over a pitch which changes over time.
Ideally, we would like Big Ant to come up with a game which caters to different gaming experiences but at the end of the day Big Ant is a business, have limited resources and need to prioritize what they need to work on. I would do the same thing and focus on areas which majority of customers are asking for and that's why my expectations are on the lower side. All I want is accurate stats tracking, batting experience similar to Cricket 19 with the leg side shots behind square not nerfed, and better fielding & fields/field sets. If there's any other improvement that would be cherry on top.
Although it is advertised as the official game of the Ashes!Let me ask you a question... how many people do you think play test matches on a video game? Or how many folks do you know want realistic gameplay? From my experience very few. Majority of the consumers are casual gamers who want to see what they see when they watch IPL, or they want to pick up the game and start hitting 6s. And if the game doesn't work that way, and has a steep learning curve, they complain.
How many people would be happy struggling on a green seamer, barely laying bat on the ball, and batting for a session to score 50-60 runs and losing 3-4 wkts in the process? Or how many folks have the patience to play patiently for 5 days and appreciate the change in pitches as the game goes on for 5 days? Again, the answer is not many no matter what people say. Outside of hard-core cricket gaming fans - I would say which would be in hundreds or a few thousands at the top - I doubt anyone else cares about these things. Most of the potential customers of Cricket 22 would take helicopter or scoop shots (which I haven't played once across multiple iterations) or cheerleaders over a pitch which changes over time.
Ideally, we would like Big Ant to come up with a game which caters to different gaming experiences but at the end of the day Big Ant is a business, have limited resources and need to prioritize what they need to work on. I would do the same thing and focus on areas which majority of customers are asking for and that's why my expectations are on the lower side. All I want is accurate stats tracking, batting experience similar to Cricket 19 with the leg side shots behind square not nerfed, and better fielding & fields/field sets. If there's any other improvement that would be cherry on top.
So if it's the arcade gameplay, easy controls, hit every ball for six, cut scenes and boomer the duck people wanted, why wasn't Big bash boom a success?Let me ask you a question... how many people do you think play test matches on a video game? Or how many folks do you know want realistic gameplay? From my experience very few. Majority of the consumers are casual gamers who want to see what they see when they watch IPL, or they want to pick up the game and start hitting 6s. And if the game doesn't work that way, and has a steep learning curve, they complain.
How many people would be happy struggling on a green seamer, barely laying bat on the ball, and batting for a session to score 50-60 runs and losing 3-4 wkts in the process? Or how many folks have the patience to play patiently for 5 days and appreciate the change in pitches as the game goes on for 5 days? Again, the answer is not many no matter what people say. Outside of hard-core cricket gaming fans - I would say which would be in hundreds or a few thousands at the top - I doubt anyone else cares about these things. Most of the potential customers of Cricket 22 would take helicopter or scoop shots (which I haven't played once across multiple iterations) or cheerleaders over a pitch which changes over time.
Ideally, we would like Big Ant to come up with a game which caters to different gaming experiences but at the end of the day Big Ant is a business, have limited resources and need to prioritize what they need to work on. I would do the same thing and focus on areas which majority of customers are asking for and that's why my expectations are on the lower side. All I want is accurate stats tracking, batting experience similar to Cricket 19 with the leg side shots behind square not nerfed, and better fielding & fields/field sets. If there's any other improvement that would be cherry on top.
yea same thought but I think people want to do all those stuff all while looking 'normal' , as if its their fantasy land to try and do what requires elite skill (impossible for them) IRL.So if it's the arcade gameplay, easy controls, hit every ball for six, cut scenes and boomer the duck people wanted, why wasn't Big bash boom a success?
So if it's the arcade gameplay, easy controls, hit every ball for six, cut scenes and boomer the duck people wanted, why wasn't Big bash boom a success?
Just want to say that I’m one of the few for whom the reason that I’m longing for this game is… Tests!
I just love the twists and turns and genuinely take joy from batting long periods, happily leaving the ball (But hoping the AI responds). The ‘chore’ of bowling I love because the thrill of LBWs, bowleds and particularly edges in this game (Well, previous games) is awesome. It annoys me when my Tests only last two/three days. Hope the new catching maintains the thrill.
And yes, I too would love reliable/correct stats!
I’m all for variety, that’s what real cricket provides courtesy of the extremes of Tests and even T10. Hopefully Cricket 22 caters for all… but yeah, the word arcade is off putting!
They will know what their core audience wants..
Just like fifa have to balance arcade style for the FUT crew and the crew that want a proper football simulation.
However in my opinion regardless of what the audience is.. you can’t have a cricket game arcade or not that doesn’t have catches in the infield that’s just a fundamental part of the sport.
Different priorities. But, I would prefer a mix of both. Though slightly favoured towards enhanced gameplay.I wish the public asked for pitch Characteristics and deterioration...but... View attachment 256670
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