Definitely felt as though I found a decent balance towards the end for Test matches and although that meant manually changing things (reduced swing throughout the innings, more spin etc) it certainly made for more enjoyable matches. I even picked up a tip from someone on here as well, can’t remember the name sorry, but it was to increase the wicket chance in the AI’s 2nd innings and that made a huge difference, or at least I felt like it did. Only by about 5 on the slider, but it stopped the Ai constantly chasing 350/400 odd in the 4th innings. I took this a little further as well and increased the wicket chance by 5 at the start of an innings or when I took the new ball, only for 5 overs, but it gave me that feeling of, I really need to make the most of this new ball.
I think knowing the limitations of the game and not expecting it to do something it couldn’t, i.e. a catch at mid on (
@blockerdave I feel your pain) then it became more enjoyable as well. For example, I just stopped putting a bat pad in for spinners altogether, this way when I did manage to get a wicket with a spinner, it was earned, not just a looping catch off someone’s boot, which actually made me want to drop it on purpose.
Throughout the last month and from keeping an eye on this thread, I think it’s fair to say that a lot of people have a different idea as to what would make Cricket 22 a great game, but ultimately, cricket is so different to other sports that it is impossible to please us all, some want edges to first slip, while others would like fireworks for a six….. Big Ant is so close to nailing it and by getting certain animations smoother/cleaner/ better etc that would be big step, but I think it’s a bit like, we’ve (BA) given you the tools, now it’s over to you (the player) to make the game suit you.
Not too sure where this ramble came from, the other half is packing to go away so i’m possibly just doing my best to ‘keep busy’, but fingers crossed for next Thursday, happy gaming all