I'd be interested to know the direct hit % and dismissal % of infielders IRL vs the game.The deadeye throws are, effectively, a balance fix for the fielding system leaking lots of stolen runs to users through not being great at gathering at the stumps and making quick run outs.
If they could get the gathering at the stumps issue sorted then the issue of deadeye throws might not come up.
Feels like in the game it must be least 90% direct hit rate. In real life, I'd be surprised if even the best fielders (at cover, point, mid on etc) are managing 50% in a match.
An issue I've always felt is clear; if the field is sat back on the edge of the circle then, just like real life, running a single is very much a good scoring option.
Moreover, if you are focussed on stopping the AI rotating for a single, plus have fielders with a high direct hit %, something is gonna give because the AI will eventually try to score.