MatrixNeo14
Club Captain
On a serious note, I was thinking about what you guys said about the injury/fatigue system. I hope this gets some attention because I would like to actually be in a position where we do need to make use of the fatigue management system that was introduced in C22. If you really want to step it up you can even add an age aspect to it where your career player in his 20s recovers a lot quicker from fatigue/injuries and training has a bigger impact on his development. Let's say in his 30s fatigue starts to set in a little faster and the player becomes more prone to injuries and has to do a little more planning to manage his injuries and fatigue levels.
On the actual instant your player gets struck on the body/head I agree, it needs to have an impact on his confidence/stamina level. And your player might not be able to run as fast between the wickets. Doesn't make sense for a guy to get knocked on the head 3 times and still plays like a superstar. Maybe they can have a look at something from NBA 2K23 when a player takes a free throw during an away-game. The screen shakes and the controller vibrates so it adds some pressure taking the shot. Maybe something like that could work. Let's say for a few deliveries after you've been struck on the head you have a slight vibration on the controller and you at least some effects from being struck. And after a certain amount of deliveries faced the vibration subsides and your confidence meter can start filling up again.
Another thing I was thinking... currently when you've been selected as captain, you basically take the toss and decide when to rotate bowlers. I would like a little more control as captain. Let's say during a game you can make a tactical decision to either let a team or individual play a little more aggressive cricket. Something like in the Cricket Captain games. You get to adjust the aggression levels, so you can have a team close up shop and bat defensively to try and save a test match or you can set the aggression levels to Baz ball style and go crazy with the bat, but it will obviously be more risky and you might lose more wickets. Same goes for managing your bowlers. You can either adjust it to bowl more aggressively to try and make a breakthrough or bowl more conservatively to try and save some runs. I feel this will give you a little more control as captain.
On the actual instant your player gets struck on the body/head I agree, it needs to have an impact on his confidence/stamina level. And your player might not be able to run as fast between the wickets. Doesn't make sense for a guy to get knocked on the head 3 times and still plays like a superstar. Maybe they can have a look at something from NBA 2K23 when a player takes a free throw during an away-game. The screen shakes and the controller vibrates so it adds some pressure taking the shot. Maybe something like that could work. Let's say for a few deliveries after you've been struck on the head you have a slight vibration on the controller and you at least some effects from being struck. And after a certain amount of deliveries faced the vibration subsides and your confidence meter can start filling up again.
Another thing I was thinking... currently when you've been selected as captain, you basically take the toss and decide when to rotate bowlers. I would like a little more control as captain. Let's say during a game you can make a tactical decision to either let a team or individual play a little more aggressive cricket. Something like in the Cricket Captain games. You get to adjust the aggression levels, so you can have a team close up shop and bat defensively to try and save a test match or you can set the aggression levels to Baz ball style and go crazy with the bat, but it will obviously be more risky and you might lose more wickets. Same goes for managing your bowlers. You can either adjust it to bowl more aggressively to try and make a breakthrough or bowl more conservatively to try and save some runs. I feel this will give you a little more control as captain.