ravenswood7
Associate Cricketer
How do i change the spin bowlers speed always seem to bowl 55 to 56 miles an hour not like 50 miles an hour
And AI is super dumb playing t20s
You bowl yorkers outside off it will leave every single of it.
@blockerdave have you noticed the AI actually blocking much. They leave it fine.. but I'm not seeing that many defensive shots.
I'm getting quite a few. The test-match gameplay has felt decent, tbf
A fair bit, but not for a while and nothing like as much as the other games. I can see the similarities 100%. For me the changes are minor tweaks but they are improvements, gameplay-wise.Did you play 22 much? If you didn't it would make sense as to why your enjoying this a lot.
From a gameplay perspective... I've only 1 real bugbear... if you're bowling with a spinner and the AI leaves, 9 times out of 10 the keeper runs forward to take the ball in front of the stumps. That looks really bad.
Here's my positives:
Gameplay-wise, it's not a lot different from c22. But the few tweaks are improvements and I'm not spotting anything that's regressed yet. Now - this is not all positive as it shows how little they actually did, but I'd also say they've not done nothing and what they did do has improved it. I definitely need to play more matches in more conditions to be sure of any of this, but for me the spin hasn't been overly dominant vs AI and that for me makes it worth it alone.
- I think, for the first time in any game it felt materially harder batting with worse players. I had a loooong tail, and I genuinely collapsed. This is a sample size of 1, so I'm not getting carried away but is like 260-odd/3 down to 320 all out... and my tail started at 6!
- Likewise, there was a period where it was like 40 overs old, dry dusty pitch, early day 2 and not much was happening for the spinners and zero happening for the seamers... when the wicket came it was 50+ overs and via the spinner, and then I had that luck with the c&b and then into their tail and it felt really good. But for that period, it was attritional gameplay like you'd expect at that point in a sub-continental pitch.
- I had a similar bit from the other end, where my batsmen were set and the field was a touch more defensive, 50+ overs ball, spinners both ends and my scoring rate came right down
- As already posted, I was pleased with the dismissal variety (again a sample size of 1 complete inns) and that spin didn't feel over-powered
But the sound is appalling, with no headset on PS5. And tbh that undoes a lot of the positives, because I'm not feeling immersed at all.
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A fair bit, but not for a while and nothing like as much as the other games. I can see the similarities 100%. For me the changes are minor tweaks but they are improvements, gameplay-wise.
Yeah that also frustrates me, misleading to promote audio fixes and fielding revamp when those are still the two main issues and in poor shape. It's clearly the two main changes (won't say improvements) that are visible other than generic gameplay improvements (which I am not dismissing, but it is not enough to sell a new game at this price).As always I reckon post Christmas this will be in good shape.
If feedback is listened to.
Just concerns me that feedback to complains appear to be proud of things like the current audio