MARK99ZA
County Cricketer
- Joined
- Dec 22, 2016
- Location
- Cape Town, South Africa
- Profile Flag
- South Africa
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - PS4
Sticking to Ashes 19. It is just a better game sadly
Knowing BA you probably cant take a wicket with spin in the Indian version.Has anyone played indian edition? Is there any difference?
Interesting. Increasing ball friction leads to outfield catches? May have to fire this one up.
I guess the traits and the mentalities make sense. I never liked all the traits. Seemed like too much extra customization in an already highly customizable product.
In cricket 19 batting sliders also affect AI.If you increase Edge chance on poor and good input you will get more catches and reduce high skill edge impact.You will get more play and miss put miss input Influence and skill influence both at 50.Interesting. Increasing ball friction leads to outfield catches? May have to fire this one up.
I guess the traits and the mentalities make sense. I never liked all the traits. Seemed like too much extra customization in an already highly customizable product.
Hasn't 'the plan' been to get one patch out for 17 days now????Exciting news for Xbox owners. Wonder how long the “one big catchup patch.” Will take. Jesus we are months away from playing here as I know the first patch doesn’t include spin so be waiting for the super duper patch
View attachment 285471
Top work there Ken.This will be a long post, so bare with and settle in...
Now, we know theres no visual pitch degradation, another feature inexplicably removed by BA, but does anything, anything at all go on under the hood that means the ball turns more as a test match wears on?
Im going to test and find out.
Conditions:
- Test Match only
- All sliders are default Legend, no adjustment (except bowling, see next line), to eliminate those variables, Legend diff used on each test
- Bowling base difficulty set to easiest to make release/foot plant 100, so big you literally cant not bowl a perfect, (ideal for spin) delivery every time, to eliminate that variable
- If i win toss, i bowl, with spin, instantly. If i lose the toss and have to bat, i declare before a ball is bowled and bowl, spin, instantly
- Will test on diff pitch types but always with the same hardness, medium (may do others at a later date)
- Pitch wear rate always normal, day one, no cracks etc, season always summer, rain default
- SCG as the ground
- There is no "aiming" the delivery by me, i wont touch aftertouch, i simply select the standard stock ball, in this case, off spin with Nathan Lyon (might do leg at a later date), hit the massive perfect spot and thats all
- Will take the big lines map after 5 deliveries of the over to see a visual representation of how much spin there is (cant do it when the over has finished)
- Will Sim Innings to get to Day 3 and then Day 5, if the game doesnt reach Day 5 ill keep restarting till it does
- Will show results for Day 1, 3 and 5 on each pitch type - do they differ?
So, the analysis.
Standard Pitch Day One
Standard Pitch Day Three
Spoiler
Standard Pitch Day Five
Conclusion
Absolutely ZERO difference in turn on any day of the match.
Grassy Pitch Day One
Grassy Pitch Day Three
Dusty Pitch Day One
Dusty Pitch Day Three
Long story short?
I stopped here. Doesnt appear to spin any more, on any pitch, later on in the game. Didnt bother testing more as these results are pretty conclusive.
This is a cricket game apparently.
Im done with it, unless things change drastically.
So lazy BA, really, come on.
Yes the fact that still hasn’t passed tells you everything you need to know it’s a horror show £50 down the drain. I have never bought a game that I still can’t play 3 weeks later waiting for a fix. My reply to Ross was does the first patch include spin fix ? If not I still have an unplayable cricket gameHasn't 'the plan' been to get one patch out for 17 days now????
Trying something new. Adding some bling.
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Could do what I've done with Curtly but that's about it. Certainly couldn't add bouncing chains.View attachment 285474
Possible or not ? Be great to see joffra bouncing in chains flying
Top work there Ken.
This post should be printed and posted with a 1st class stamp so it lands on Ross Symon's desk 1st thing in the morning.
It's clear that @MattW is a massive fan of cricket so surely he and the team he works with are aware of this and are working on it. I'm praying that some of these huge issues are fixed in the next patch as the game is unplayable in a lot of ways at the moment.
It's a shame as I genuinely believe this has so much potential. If they could sort:
Then we'd have one hell of a game. I don't even think some of those are big asks either as they were in previous BA crickets.
- The ball spinning and wickets falling as a result of the spin and not just a lollipop catch up to short leg when the game decides it's time for a wicket
- The superhuman wicket-keepers
- The ultra-slow animation that prevents keepers and AI fielders from running anyone out
- Visual pitch degradation and it having an effect on the game (more spin, more seam etc). In this case its poor that its not already there as the game even has options for pitch wear rate and pitch cracks. For the game to have these two settings that make no difference (visual or gameplay) is really poor.
Batting generally is absolutely fine in my experience so I'd leave that alone. The animations and physics all play pretty well I reckon but it's just those issues listed above.
Hopefully BA are listening and can give us the cricket game we all would love
"Visual pitch degradation and it having an effect on the game (more spin, more seam etc). In this case its poor that its not already there as the game even has options for pitch wear rate and pitch cracks. For the game to have these two settings that make no difference (visual or gameplay) is really poor."Top work there Ken.
This post should be printed and posted with a 1st class stamp so it lands on Ross Symon's desk 1st thing in the morning.
It's clear that @MattW is a massive fan of cricket so surely he and the team he works with are aware of this and are working on it. I'm praying that some of these huge issues are fixed in the next patch as the game is unplayable in a lot of ways at the moment.
It's a shame as I genuinely believe this has so much potential. If they could sort:
Then we'd have one hell of a game. I don't even think some of those are big asks either as they were in previous BA crickets.
- The ball spinning and wickets falling as a result of the spin and not just a lollipop catch up to short leg when the game decides it's time for a wicket
- The superhuman wicket-keepers
- The ultra-slow animation that prevents keepers and AI fielders from running anyone out
- Visual pitch degradation and it having an effect on the game (more spin, more seam etc). In this case its poor that its not already there as the game even has options for pitch wear rate and pitch cracks. For the game to have these two settings that make no difference (visual or gameplay) is really poor.
Batting generally is absolutely fine in my experience so I'd leave that alone. The animations and physics all play pretty well I reckon but it's just those issues listed above.
Hopefully BA are listening and can give us the cricket game we all would love
"Visual pitch degradation and it having an effect on the game (more spin, more seam etc). In this case its poor that its not already there as the game even has options for pitch wear rate and pitch cracks. For the game to have these two settings that make no difference (visual or gameplay) is really poor."
This a million times.