Wow - now that's feedback! Thanks for taking the time to test and reply, nipun
Hi mate,
AI batting is too slow. West Indies couldn't made just 100 odd runs chasing 140 against Ireland when they lost only 2-3 wickets and Gayle batted till the 19th over. I can easily restrict a strong team to under 180 in a 50 over match without taking a lot of wickets.
Do you have any more details for me? Game difficulty? Were you playing, simulating or managing?
I had suggested u earlier for some high scoring matches. A lot better then before but still after so many matches played and simulated the highest score in a One Day match is 283-8 and watching yesterday's IND-PAK match, 300 seems like a joke in real life. Same with tests where teams hardly score over 400.
I'll definitely revisit this - it should just be a matter of tweaking the pitch conditions, but I'll play around with it and see what I can come up with.
I'd also like to suggest some coding for explosive players like Sehwag, Afridi, Gayle etc because its weird to see these players scoring 70 runs from 100 balls. They'd never play so slowly in real life whatever be the situation.
That's already supported in the game, I just need to go and edit those player's stats. It's very tedious, but I'll get round to it before releasing the full version.
Fielding seems good except for the slips who stand too deep missing most of the edges.
Yup, noticed that too - that's been fixed (tested it this morning) and will be in the release later in the week.
Also Bowler/Keeper should run towards the stumps to collect throws from the fielders. Fielders throw to bowlers/keeper who are far from the stumps even in tight runs.
Yup, another thing on my to-do list. I'll fix that up for the next release too. Should the fielder hold on to the ball until the bowler/keeper is at the stumps?
AI always bowls 6 bowlers in OD matches and 5 in test matches without considering their team line up.
The AI does actually consider the lineup - it'll select part-time bowlers if the other bowlers are too tired.
Custom test series crashes the game after the first test match.
Thanks for the headsup, I'll try to debug that for next release.
Any tournament with four groups where 8 teams advance to the next stage has a second group stage and then semis and finals. But these semis n final don't take place and there is no other option but to exit the tournament. Also i'd like it to be quarter finals instead of a second group stage.
Ooh, good spot - added to my to-do list for the next release.
In the management mode, it would be better to have the old simulation screen instead of the progression bar. If i want to simulate, the game asks for the next bowler but i have no idea what my bowlers did in the previous over and what is the situation of the match.
This is ridiculously thorough
Thanks, I'll see if I can fix up all these bugs before the end of the week and get back to you.
Cheers
K