Hi everyone,
I've just uploaded update #6. You can find it in the first post along with a mini-changelog. I've made quite a few changes this time, so I'm expecting quite a few things to break :/ Please note that old save games will no longer work with this version due to the large number of changes.
Some additional notes:
- there are 3 new options in the game play screen: TIMING BAR, RUN LIGHTS, FIELD SETTING
- TIMING BAR: ON/OFF <- this shows the timing bar above the batsman's head. The bar moves very quickly though, so is impractical for now
- RUN LIGHTS: ON/OFF <- this shows the running lights below the pitch box. Red = don't run, Yellow = chance of a run, Green = safe to run. Please note that this doesn't
always work
- FIELD SETTING: SIMPLE/ADVANCED <- simple mode lets you set one field for all batsman and bowlers. It will automatically switch around for left handers. Advanced mode gives you more control over the field placings and will let you set a specific field for each batsman and bowler combination.
- there are new columns in the player database:
+ SKILL_MODIFIER_VERSUS_PACE = a multiplier to reflect the batsman's comfort against pace bowling
+ SKILL_MODIFIER_VERSUS_SPIN = a multiplier to reflect the batsman's comfort against spin bowling
+ ODI_STRIKERATE = ODI strike rate of the batsman (this is used as a basis for his aggression)
+ PREFERRED_BATTING_POSITION = position in the batting order (you can set this to -1 if the batsman doesn't have a preferred position)
+ PREFERRED_BOWLING_POSITION = bowling change number (you can set this to -1 if the bowler doesn't have a preferred position)
- Simulate All will prevent you from stopping the simulation midway. Due to various factors this form of simulation needs to run to completion. You can however still access the menus by pressing ESC. The other simulation modes can still be stopped.
- Challenges will not work - I need to re-import them.