@itay: Is that from a fresh install?
Nope. Upgraded from the previous version.
@itay: Is that from a fresh install?
Bowling commentary:BAT - signifies a batting phrase
RESULT - 0 = dot/run, 1 = edged, 2 = inside edged, 3 = bottom edged, 4 = top edged, 5 = leading edge
MIN SPEED OFF BAT - value of 0-5
MAX SPEED OFF BAT - value of 0-5
PHRASE - actual phrase text
BOWL - signifies a bowling phrase
BOWLER TYPE - 0 = seam, 1 = off spinner, 2 = leg spinner
PHRASE TYPE - 0 = normal, 1 = seam/swing/spin
if PHRASE TYPE = 0
MIN SPEED - value in km/h
MAX SPEED - value in km/h
if PHRASE TYPE = 1
MIN MOVEMENT - value of 0-20
MAX MOVEMENT - value of 0-20
PHRASE - actual phrase text
BOWLER TYPE - multi-value field where 0 = fast, 1 = medium fast, 2 = fast medium, 3 = medium, 4 = off spin, 5 = leg spin
DELIVERY TYPE - multi-value field where 0 = straight, 1 = leg cutter, 2 = off cutter, 3 = inswing, 4 = outswing, 5 = offie, 6 = leggie, 7 = top spinner, 8 = arm ball, 9 = flipper
STARTING LINE - value where 0 = leg, 1 = middle, 2 = off
ENDING LINE - value where 0 = leg, 1 = middle, 2 = off
LENGTH TYPE - multi-value field where 0 = full, 1 = good, 2 = short
EDGE TYPE - value where 0 = none, 1 = outside, 2 = inside, 3 = top, 4 = bottom, 5 = leading
SHOT - shot name (these can be found in the shots.bdb file)
RESULT TYPE - value where 0 = runs, 1 = dot, 2 = wd, 3 = 5wd, 4 = nb, 5 = 5nb, 6 = wicket, 7 = bye, 8 = leg bye
MOVEMENT RANGE - a range from 0-20
SPEED RANGE - a range in km/h for the delivery
TIMING RANGE - a range from 0-5 to indicate how well the ball was timed
RUN RANGE - a range of runs scored off the delivery
PHRASE - the actual phrase text
#FIELDER - name of the fielder fielding the ball
#FIELD_POSITION - name of the fielding position where the ball was fielded (or where it crossed the boundary)
#DIRECTION - "in" or "away" depending on the movement of the ball
#BOWLER - name of the bowler
#BATSMAN - name of the batsman on strike
#STUMP - "outside off", "on off", "on middle", "on leg", "outside leg"
#STUMP_TO - "leg", "middle", "off"
#LENGTH - "full", "good", "short"
#FOOT - "back foot", "front foot"
#TYPE_ALT (swing) - "swings", "curves", "curls", "bends"
#TYPE_ALT (seam) - "seams", "moves", "jags", "cuts"
#POSITION - "the off side", "the leg side", "straight"
@itay: Do you mind trying a fresh install? I think the textures are corrupt again. If so, I'll give you a little utility that'll fix them.
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@rahulkhush: Excellent job, buddy That slideshow looks pretty darn good.
Dutchad I know I havent done anything for this game but this little things done by you MattW and all others who have ordered the game is really fantastic for the developer. It keeps them as well as you interested.
@dutchad: Thanks for the sentiment, but I'd feel bad for taking your money and not giving you something you can actually play. Bear with me, I'll figure it out
..
@dutchad: You're too kind Hopefully it won't take me years to finish this though - I'm hoping to get everything finished up by the end of the year and then it should just be balancing. In theory at least :P