kurtkz
Game Developer
Yup, you'll be able to edit the lines. I won't have time to create an editor right now, but I'll do that when I get back. It'll be editable in any text editor though.
RUN @ 09-Jun-12 12:00:56 AM
VERSION: 1.48
REGISTERED: True
PROFILE: User2010
MESSAGE: Could not find file 'G:\Setup\bowler_ban'.
STACK TRACE: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize)
at System.IO.StreamReader..ctor(String path)
at Utility.XML.XMLParser.Parse(String filename)
at Resources.Sprites.Spritesheet.LoadSpriteSheet(String filename)
at Resources.Sprites.Spritesheet..ctor(String filename)
at Resources.Sprites.SpritesheetManager.AddSpriteSheet(String key)
at Resources.Sprites.SpritesheetManager.GetSpriteSheet(String key)
at Cricket.Main.GameObject.Player.Render(Single ratio, Camera2D camera, Boolean isTest)
at Cricket.Main.GameInstance.DisplayWindow(Int32 x, Int32 y, Int32 w, Int32 h)
at Cricket.Main.GameInstance.Display(Single ratio)
at Cricket.Main.GameInstance.Loop()
at Cricket.Main.Game.Main(String[] args)