Cricket Heroes - testing & feedback

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what about the manual fixtures thing you were going to post about? :spy (not forcing)
 
@singhb: I'll detail that as soon as this release is ready :) Just sorting out the last few details, then some testing. Once I've uploaded it I'll start working on the document. That should be ready sometime tomorrow or the day after.
 
update 1.67 was proper for me, then downloaded 68 and 69 and both had this problem :)

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what about the manual fixtures thing you were going to post about? :spy (not forcing)

I know you mentioned not forcing :p but give him time he is one developer who will do anything and everything for you all and trust me.. Beach Cricket, Hong Kong sixes wasnt even part of this game before I requested he added, new look commentary thanks to Fenil and User so just have patience and he will give you something about manual fixtures :)
 
@rahul: Yeah, I think it has something to do with the new HUD - what it is I'm not entirely sure yet, but I'll see if I can get my hands on some other machines. I've tested on the following so far:

- ATi Radeon 5xxx series
- NVidia 210M

I'll test an Ion2 and an Intel GPU tomorrow...
 
Awesome! This is a huge, huge update for people who have not tested the internal builds. Looking forward to giving this a shot. I might have to hold-off until tomorrow though, as it's already 2:15 AM here :p
 
Hehe, Pat, this is very true - I hope everyone likes the changes we've made :)

As promised here's a rundown of the changes since v1.6:

Code:
- fixed various reported crashes
- timing indicator is wider
- timing bar more strictly affects timing of shots
- changed pitching lengths for AI bowlers (fixes short bowling and too many extras)
- fixed balls being lofted when playing across the line
- renamed Timing Bar to Batting Aids in gameplay options menu
- tweaked AI for trying run outs
- fixed bowlers bowling from behind crease
- tweaked lofted shots to be more deterministic
- fixed buttons on gameplay options menu
- Simulate until Wicket button no longer disappears
- timing bar no longer incorrectly shows "EDGED" when it hasn't been edged
- increased number of difficulty levels to 5
- tweaked shot attributes
- tweaked leg-side shots played early
- fixed stumpings
- mouse cursor is hidden in-game when it's not moved
- adjusted bounce and bowler lengths
- adjusted physics for ball bouncing in outfield
- fixed commentary for arcade mode when boundary is hit (it wasn't registering the speed off the bat properly)
- tweaked batsman speed in returning to crease
- batsman runs back into crease instead of gliding
- batsman no longer plays an extra forward defensive stroke when he misses
- Back button when ball is delivered is correctly placed at top of screen during net practice
- fixed crash after bowling 5wides
- fixed commentary bugs
- added commentary for overthrows
- reworked UI
- login process is streamlined
- tweaked batting
- tweaked batting AI
- fixed timing bar
- fixed various bugs
- ball collides properly with boundary boards
- added projected score/required runs to HUD
- tweaked commentary
- added more info to batsman/bowler selection screens
- fixed position matching in field editor
- added more HD resolutions
- fixed bug in bulk importer where all bowlers were imported as left-handers

And a few important, but small, changes:

Code:
- shots are now played as specified in the help file (previously hook and leg glance were swopped around)

- to avoid stumpings, press B2 to try to get back into your crease

- F1 takes a screenshot (anywhere) and copies it to the clipboard

- Export Graphs is now available for non-preorders

Cheers everyone, don't forget that you can get the latest patch here.

EDIT:

I've just packaged up all the editors as well:

Code:
- Shot editor
- Fielding position editor
- Player & Roster editor
- Bulk importer

The editors can be downloaded here.

Cheers!
K
 
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help every time i click on game editor it says Game Editor.exe has stopped working on win 7
 
Is there a limit to the amount of runs you can run after an overthrow?

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Also, when the batsmen are nearing the completion of a run, and I press the run cancel key, ideally, they should ignore it and just keep running.
 
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