kurtkz
Game Developer
Sorry for the delay everyone, I'm still testing the balance...
RUN @ 14-01-2013 02:17:41
VERSION: 2.11
REGISTERED: True
PROFILE: pat
MESSAGE: Object reference not set to an instance of an object.
STACK TRACE: at Cricket.Main.InningStatistics.AddBall(BallStatistics ball, Int32 facing1, Single atrophy, GameInstance instance, GameStateDeliver _state) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Statistics\InningStatistics.cs:line 3452
at Cricket.Main.GameStateDeliver.NextBall() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 4384
at Cricket.Main.GameStateDeliver.UpdateFielders(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 7638
at Cricket.Main.GameStateDeliver.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 15875
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 12007
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 3301
I am sure a reboot will fix this but I suspect resource de-allocation might not be happening correctly which is resulting in slower performance at times as well along with this issue.RUN @ 14-01-2013 02:56:54
VERSION: 2.11
REGISTERED: False
PROFILE: N/A
MESSAGE: Unable to find an entry point named 'glGenBuffers' in DLL 'opengl32.dll'.
STACK TRACE: at Tao.OpenGl.Imports.GenBuffers(Int32 n, IntPtr buffers)
at Tao.OpenGl.Gl.glGenBuffers(Int32 n, Int32[] buffers)
at Resources.Models.AnimatedModel.set_IsStatic(Boolean value) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Model\AnimatedModel.cs:line 2447
at Cricket.Main.GameObject.Field.LoadStadium(String name) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\Field.cs:line 435
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 2955
3. Ball Bounce: Ball bounce off the wicket seems to be fine but the wicket-keeper has to jump in the air to collect every single ball. Might need to tweak the bounce after the ball crosses the wickets.
RUN @ 1/13/2013 6:05:56 PM
VERSION: 2.11
REGISTERED: False
PROFILE: N/A
MESSAGE: Could not find a part of the path 'C:\Users\Parth\Downloads\Full\Full\models\stadium\stadium-test2'.
STACK TRACE: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.Directory.InternalGetFileDirectoryNames(String path, String userPathOriginal, String searchPattern, Boolean includeFiles, Boolean includeDirs, SearchOption searchOption)
at System.IO.Directory.GetFiles(String path, String searchPattern, SearchOption searchOption)
at Cricket.Main.GameObject.Field.LoadStadium(String name) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\Field.cs:line 424
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 2955
RUN @ 1/13/2013 8:26:47 PM
VERSION: 2.11
REGISTERED: True
PROFILE: Parth
MESSAGE: Object reference not set to an instance of an object.
STACK TRACE: at Resources.Models.AnimatedModel.BeginRender(Boolean texturize) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Model\AnimatedModel.cs:line 2288
at Resources.Models.AnimatedModel.RenderStatic() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Model\AnimatedModel.cs:line 2471
at Resources.Models.AnimatedModel.Render3D(Vector3D rotate, Vector3D translate, Camera camera, String animation, Single frame, Boolean flipX, String prevAnimation, Int32 prevFrame, Single tweenTime) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Model\AnimatedModel.cs:line 2497
at Cricket.Main.GameObject.Field.RenderStadium(GameInstance instance, Single ratio) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\Field.cs:line 968
at Cricket.Main.GameInstance.Display(Single ratio) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 9752
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 11902
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 3301