Cricket Heroes - testing & feedback

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@Pat: The editor actually shouldn't be used anymore for teams & players. There's a new import process for that. Just modify the rosters.csv and teams.csv files in the Import folder, add flag graphics and when you start the game again, it'll update the data.

I actually completely forgot about the classic matches. I'll set about fixing that tonight.
 
@Pat: The editor actually shouldn't be used anymore for teams & players. There's a new import process for that. Just modify the rosters.csv and teams.csv files in the Import folder, add flag graphics and when you start the game again, it'll update the data.

I actually completely forgot about the classic matches. I'll set about fixing that tonight.

Does this mean you can no longer set speeds for bowlers individually?
 
Yes, but I can re-add speed fields to the csv file if you want...

That would be great. I would suggest you add the remaining fields as well to the CSV like (including bowler speeds):

Batting:
a. Vs Pace
b. Vs Spin
c. Speed
d. Power
e. Placement

Bowling:
a. Min Speed
b. Max Speed

Fielding:
a. Speed
b. Strength
c. Reflexes
d. Accuracy
 
Sure thing - I'll just have blank fields use default values.

Perfect. Also one thing I noted playing with the latest patch is that on some occasions taking single does not rotate strike. For example, I play a late cut to third-man and batsmen run for a single. The next delivery is again faced by the same batsman who hit the previous shot for single. Also on other occasions (maybe related), I had a batsman retain strike even after playing the last ball of the over defensively for no run.

One more observation regarding game speed was that every time a wicket falls, the next delivery plays out at a pretty slow speed. Normal speed resumes from the delivery after that. This also happens sometimes when a ball hits the batsman's pads (the game lags and stutters during the next ball)
 
@kurtkz: In regards to taking the new ball in Test matches, I did make a mistake. The new ball can be taken in the middle of an over.

As well, there's a few changes to the rules in one day matches:
- Only four fielders outside the circle (outside powerplays)
- No bowling powerplay
- Two bouncers (over the shoulder) allowed per over
- Batting powerplay must be completed by the 40th over (automatically enforced at the start of the 36th over if it is not taken earlier)
- Maximum of 5 fielders on the leg side

One question, is the two bouncers (over the shoulder) per over rule enforced in-game for Test matches?
 
Hi all,

I've just uploaded v2.20. Changelog:

Download

- fixed crashes at end of matches
- tweaked throwing
- tweaked batting difficulty
- fixed fielding rules (new ODI rules, leg-side fielders & number of bouncers/over)
- fixed slow-down after taking wicket / hitting the pads
- imported WI players
- tweaked edges
- tweaked reverse swing
- fixed taking of new ball in tests
- fixed abbreviation of player names
- players are now sorted alphabetically by surname in lineup selection & squads
- added Clear stats button to Cumulative stats screen
- added Zoom camera (#5)
- split cumulative stats into All/Country/Domestic
- made advertisting hoardings solid (back+top)
- tweaked spinner lengths (AI)
- tweaked timing to take into account ball softness & spinners
- fielders walk in with bowler runup
- fixed challenge mode (reimported old players)

Cheers
Kurt
 
Uh, you can't choose any players when selecting a team. Nothing highlights.

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btw, did you make any changes to the competitions?

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And I guess you did but this is an error that came up when I tried to make a competition.

RUN @ 17/02/2013 9:32:51 AM

VERSION: 2.20
REGISTERED: True
PROFILE: Brendon

MESSAGE: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

STACK TRACE: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Cricket.Main.GameStateSquadSelection.CreateMenu() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateSquadSelection.cs:line 122
at Cricket.Main.GameStateSquadSelection.Process(Single ms, Int32 overrideIdx) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateSquadSelection.cs:line 879
at Cricket.Main.GameStateSquadSelection.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateSquadSelection.cs:line 1133
at Cricket.Main.GameStateTournamentTeamSelection.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateTournamentTeamSelection.cs:line 230
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 13028
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 3929
 
Apologies everyone, it looks like I undid most of my changes to lineup/squad selection and left it in a broken state. If you've downloaded v2.20, please download v2.21:

Download

Changes:

- fixed lineup selection
- fixed squad selection
- added squad size setting for custom tournaments

Cheers
K
 
And won't let me start a tournament.

RUN @ 17/02/2013 5:50:11 PM

VERSION: 2.21
REGISTERED: True
PROFILE: Brendon

MESSAGE: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

STACK TRACE: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Cricket.Main.GameStateSquadSelection.CreateMenu() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateSquadSelection.cs:line 165
at Cricket.Main.GameStateSquadSelection.Process(Single ms, Int32 overrideIdx) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateSquadSelection.cs:line 947
at Cricket.Main.GameStateSquadSelection.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateSquadSelection.cs:line 1211
at Cricket.Main.GameStateTournamentControlSelection.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateTournamentControlSelection.cs:line 193
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 13036
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 3929
 
Oh crud - I think the previous version might've corrupted the team rosters. Can you open the Roster.csv or Teams.csv file, re-save it and then start the game please? That should force it to reimport the data so that the rosters are correct.
 
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