Cricket Heroes - testing & feedback

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@rahulkhush: Yeah, try setting the PV 1 or 2 settings lower. That should flatten out the pitch enough.

@Modi2010: Thanks :) Yes, R40 = US$5.
 
Which equals to 243 INR :p
 
May be. The thing is payfast displays Rand which might confuse people as from 5 the number raises to 40 :p Users (kids) would get scared then. It would be good to put up a conversation into INR, Pakistan Rupee, Australian $. These would be the countries were you could get your market with US$ obviously. Oh forgot about UK so pound.

Here are some conversions

South African Currency|Country Currency|Amount
40 Rand|Australian $|4.40
40 Rand|British Pound|2.98
40 Rand| Canadian $|4.64
40 Rand|Chinese Yuan|28.17
40 Rand|Euro|3.46
40 Rand|Indian National Rupee|257
40 Rand|New Zealand $|5.42
40 Rand|Pakistani Rupee|443.62
40 Rand|Sri Lankan Rupee|575.66
40 Rand|Trinidad & Tobago $|28.87
40 Rand|US $|4.50

Hope this helps :)
 
Last edited:
Code:
RUN @ 27-02-2013 17:44:59

VERSION: 2.26
REGISTERED: False
PROFILE: N/A

MESSAGE: Unable to find an entry point named 'glGenBuffers' in DLL 'opengl32.dll'.

STACK TRACE:    at Tao.OpenGl.Imports.GenBuffers(Int32 n, IntPtr buffers)
   at Tao.OpenGl.Gl.glGenBuffers(Int32 n, Int32[] buffers)
   at Resources.Models.AnimatedModel.set_IsStatic(Boolean value) in c:\Users\touchlab\work\Personal\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Model\AnimatedModel.cs:line 2447
   at Cricket.Main.GameObject.Field.LoadStadium(String name) in c:\Users\touchlab\work\Personal\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\Field.cs:line 523
   at Cricket.Main.Game.Main(String[] args) in c:\Users\touchlab\work\Personal\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 3583
This is the error I am getting in the demo version
 
@SOS: Looks like you don't have OpenGL drivers installed. There's 2 things you can try:

1. run Launcher.exe, make sure OpenGL shaders is unticked and then run the game

2. update your graphics drivers

Either solution should work. If #1 fails, then #2 should work. If you have any other problems running the game let me know and I'll see what I can do.

Cheers
Kurt
 
Actually, my motherboard does not supports openGL so I tried running it through launcher.exe instead but got same error again.
 
So I have to uncheck GLSL option eh? Let me try again.

----------

same error again
Code:
RUN @ 27-02-2013 18:34:58

VERSION: 2.26
REGISTERED: False
PROFILE: N/A

MESSAGE: Unable to find an entry point named 'glGenBuffers' in DLL 'opengl32.dll'.

STACK TRACE:    at Tao.OpenGl.Imports.GenBuffers(Int32 n, IntPtr buffers)
   at Tao.OpenGl.Gl.glGenBuffers(Int32 n, Int32[] buffers)
   at Resources.Models.AnimatedModel.set_IsStatic(Boolean value) in c:\Users\touchlab\work\Personal\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Model\AnimatedModel.cs:line 2447
   at Cricket.Main.GameObject.Field.LoadStadium(String name) in c:\Users\touchlab\work\Personal\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\Field.cs:line 523
   at Cricket.Main.Game.Main(String[] args) in c:\Users\touchlab\work\Personal\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 3583
 
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