kurtkz
Game Developer
@rahulkhush: Yeah, try setting the PV 1 or 2 settings lower. That should flatten out the pitch enough.
@Modi2010: Thanks Yes, R40 = US$5.
@Modi2010: Thanks Yes, R40 = US$5.
Yes, please.Hehe, thanks rahulkhush Do you think it would be worthwhile putting up conversion rates?
Rs. 257 for me.
RUN @ 27-02-2013 17:44:59
VERSION: 2.26
REGISTERED: False
PROFILE: N/A
MESSAGE: Unable to find an entry point named 'glGenBuffers' in DLL 'opengl32.dll'.
STACK TRACE: at Tao.OpenGl.Imports.GenBuffers(Int32 n, IntPtr buffers)
at Tao.OpenGl.Gl.glGenBuffers(Int32 n, Int32[] buffers)
at Resources.Models.AnimatedModel.set_IsStatic(Boolean value) in c:\Users\touchlab\work\Personal\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Model\AnimatedModel.cs:line 2447
at Cricket.Main.GameObject.Field.LoadStadium(String name) in c:\Users\touchlab\work\Personal\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\Field.cs:line 523
at Cricket.Main.Game.Main(String[] args) in c:\Users\touchlab\work\Personal\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 3583
RUN @ 27-02-2013 18:34:58
VERSION: 2.26
REGISTERED: False
PROFILE: N/A
MESSAGE: Unable to find an entry point named 'glGenBuffers' in DLL 'opengl32.dll'.
STACK TRACE: at Tao.OpenGl.Imports.GenBuffers(Int32 n, IntPtr buffers)
at Tao.OpenGl.Gl.glGenBuffers(Int32 n, Int32[] buffers)
at Resources.Models.AnimatedModel.set_IsStatic(Boolean value) in c:\Users\touchlab\work\Personal\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Model\AnimatedModel.cs:line 2447
at Cricket.Main.GameObject.Field.LoadStadium(String name) in c:\Users\touchlab\work\Personal\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\Field.cs:line 523
at Cricket.Main.Game.Main(String[] args) in c:\Users\touchlab\work\Personal\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 3583