SetonHallPirate
Not that kind of Pirate
- Joined
- Oct 21, 2013
- Online Cricket Games Owned
- Don Bradman Cricket 14 - Steam PC
Another issue, this one in going from one day to the next in a test match:
RUN @ 28/05/2014 03:14:19
VERSION: 2.675
REGISTERED: True
PROFILE: kh
PERMISSIONS MODE: True
MESSAGE: Value cannot be null.
Parameter name: key
STACK TRACE: at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
at Cricket.Main.GameObject.TimeManager.Time(GameInstance instance, Single value) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\TimeManager.cs:line 244
at Cricket.Main.GameInstance.AddState(GameState newState, Boolean ignoreAll) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 13787
at Cricket.Main.GameState.SwitchState(Boolean terminate, GameState newState) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameState.cs:line 545
at Cricket.Main.GameStateDeliver.NextBall() in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 5416
at Cricket.Main.GameStateDeliver.UpdateFielders(Single ms) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 9017
at Cricket.Main.GameStateDeliver.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 19083
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 18629
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 4406
RUN @ 28/05/2014 03:14:19
VERSION: 2.675
REGISTERED: True
PROFILE: kh
PERMISSIONS MODE: True
MESSAGE: Value cannot be null.
Parameter name: key
STACK TRACE: at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
at Cricket.Main.GameObject.TimeManager.Time(GameInstance instance, Single value) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\TimeManager.cs:line 244
at Cricket.Main.GameInstance.AddState(GameState newState, Boolean ignoreAll) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 13787
at Cricket.Main.GameState.SwitchState(Boolean terminate, GameState newState) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameState.cs:line 545
at Cricket.Main.GameStateDeliver.NextBall() in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 5416
at Cricket.Main.GameStateDeliver.UpdateFielders(Single ms) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 9017
at Cricket.Main.GameStateDeliver.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 19083
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 18629
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 4406