Cricket Heroes - testing & feedback

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He's fine. just that he got maried and married life means less time for nice things!;):p

Quite right, Dutch! Don't tell the missus though :spy

I'll release another patch tomorrow. It'll be small but it should fix some of the issues DM raised.

EDIT: Has your big day come and gone yet?
 
Quite right, Dutch! Don't tell the missus though :spy

I'll release another patch tomorrow. It'll be small but it should fix some of the issues DM raised.

EDIT: Has your big day come and gone yet?

ha ha! good to hear you are alive and well. Things are fine. Very busy with business.....I am afraid that I am in and out of realtionships for the time being. Running your own comapny takes a ot of time and effort and unfortunately I have to be selfish and concentrate on that as much as possible. I do quite a bit of travelling so it is unfair on a partner to really be able to settle down.....it will come....

life is good with you?
 
That's a pity :( But good news about running a successful business :cheers

I've put my lot in with a startup founded by a few friends from varsity. It's been...interesting. Had to make a lot of sacrifices but hopefully it'll pay off in the end.

Hopefully *fingers crossed*
 
That's a pity :( But good news about running a successful business :cheers

I've put my lot in with a startup founded by a few friends from varsity. It's been...interesting. Had to make a lot of sacrifices but hopefully it'll pay off in the end.

Hopefully *fingers crossed*

Even though I havent had the pleasure of knowing you personally I can think of a better person for it to succeed for...wish you all the well mate....
 
Changelog (for tomorrow):

- fixed full toss hitting pads and UDRS always giving not out
- fixed waist high full toss bug
- can no longer run when leaving the ball (dead ball, but can when evading the ball)
- tweaked inside edges
- tweaked bat-ball strike position
- fixed batsmen positions in the running HUD
- fixed save-load bug when just 1 ball has been bowled

----------

Thanks Dutch, I really appreciate it :cheers
 
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Hi all,

I'm still alive (just got married :spy)! We have a new update on the site:

- fixed full toss hitting pads and UDRS always giving not out
- fixed waist high full toss bug
- can no longer run when leaving the ball (dead ball, but can when evading the ball)
- tweaked inside edges
- tweaked bat-ball strike position
- fixed batsmen positions in the running HUD
- fixed save-load bug when just 1 ball has been bowled

Patch: http://www.cricketheroes.co.za/Data/Patch-2.676.zip
Full: http://www.cricketheroes.co.za/Data/Full.zip

Cheers!
K
 
Still having problems starting up...

VERSION: 2.676
REGISTERED: False
PROFILE: N/A
PERMISSIONS MODE: False

MESSAGE: Object reference not set to an instance of an object.

STACK TRACE: at Utility.XML.XMLParser.Parse(String filename) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Utility\XML\XMLParser.cs:line 132
at Resources.Sprites.Spritesheet.LoadSpriteSheet(String filename) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Sprite\Spritesheet.cs:line 134
at Resources.Sprites.Spritesheet..ctor(String filename) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Sprite\Spritesheet.cs:line 37
at Resources.Sprites.SpritesheetManager.AddSpriteSheet(String key) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Sprite\SpritesheetManager.cs:line 41
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 4001

Edit: This is from a fresh install btw.
 
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@itay128: Hmm, I'll have to look at that later. In the meantime can you try the following please?

1. run Launcher.exe
2. check Use Permissions Mode
3. click Play

Now I get this error...

VERSION: 2.676
REGISTERED: False
PROFILE: N/A
PERMISSIONS MODE: True

MESSAGE: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

STACK TRACE: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Resources.Sprites.Spritesheet.BlitSpriteScale2D(String name, String animation, Int32 frame, Single x, Single y, Single w, Single h) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Sprite\Spritesheet.cs:line 1017
at Cricket.Main.Game.UpdateLoader(Single ms, Boolean full, Int32 period, Boolean overlay, Boolean render) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 1372
at Cricket.Main.GameStateRegister.ValidateDB() in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateRegister.cs:line 147
at Cricket.Main.GameStateRegister.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateRegister.cs:line 244
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 19000
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D - scaling & networking\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 4409
 
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