@kurtkz: This is feedback from the previous patch (2.687), so I'm not sure if any of these have been fixed in 2.688.
Feedback from playing through day 1 of a Test match
Issues
- Fielders look a little silly when diving way too early for the ball (when chasing)
- Batsman should have their settled meter reset to empty and focus meter reset to full if they continue batting from the previous day.
- Stamina bar for the batsmen is not moving at all
- Should go down slowly when taking a run (maybe a bit more if sprinting)
- Should go up if they haven't run for a while or after an interval (lunch, tea or rain delay)
- Reset to (almost) full stamina on a new day of play
- Bowlers low on stamina are tiring too easily and bowling too slowly when tired. On a new day, they are still bowling very slowly
- Spinners should not really tire at all (pace should be around the same all day).
- Fast bowlers should be bowling almost at a good pace all day (maybe 5% slower towards the end of the day, lets say last hour).
- Stamina should go up after an interval (lunch, tea or rain delay)
- Reset to (almost) full stamina on a new day of play.
- Batsman should be able score a little quicker if bowlers are tired or facing 'part-timers'.
- AI needs to be a lot 'smarter' with bowling changes, perhaps utilize a 'part-timer' if bowlers are tired?
Suggestions
- For test matches, stumps should be called when one of these scenarios occur:
a) Before the additional 30 minutes of play if 90 or more overs are bowled in the day.
b) If the 90th over is completed during the additional 30 minutes of play, stumps should be called.
c) If 90 overs are not completed and the additional 30 minutes have elapsed, stumps should be called.
- Rules for calling stumps also apply for 2, 3 and 4 day matches but 96 overs need to be completed.
-
On the last day of play, minimum overs that must be bowled is 75 overs in Tests (81 for 2, 3 and 4 day matches).
Match can be called drawn (if both teams agree) once the minimum overs are bowled but,
if the minimum overs are bowled before the start of the final hour of play, play can continue
until the start of the final hour of play.
If the final hour of play is called for, a minimum of 15 overs must be bowled.
Stumps must be called when the extra hour of play has elapsed, but cannot be called until minimum 15 overs are bowled.
Side note on stumps rules: Over rates are really good so all these scenarios might not occur (unless the field size is tweaked?)
- Roster editing needed - Not all fielders have a bullet arm, have a safe pair of hands or have super reflexes (unless they're AB or Faf's freakish catch at short leg ). But they need to probably sprint when the ball gets past them.
Probably the reason why the ball keeps going to the boundary and there's not a lot of 2s and 3s.
- Minimum revs from any delivery on rev counter should be around 1500rpm (realistically) and max out at around 2400rpm (~2500rpm if they're Warne or Murali)
- Starting times for Test matches/First class matches should vary in different countries.
9:30am in Bangladesh and India
10am in West Indies, Sri Lanka, Pakistan and UAE
11am in England
10:30am everywhere else
In regards to field size, I remember the really old version of CH with the 2D sprites had the ideal balance of getting runs in boundaries and having to run between wickets. Hopefully, you can balance it out to something like that.