Cricket Heroes - testing & feedback

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Instead of notching up the difficulty level you should increase the probability and amount of seam adjustment even for skilled bowlers , currently with skilled bowlers (70+) we can bowl peaches and jaffas 5 out of 6 bowls in an over with the new ball hence too many edges and wkts which is not incorrect either because if you can bowl such amount of peaches you deserve those edges and wkts , if there is more adjustment to seam then there will be less peaches and jaffas hence less edges/wkts , more over it will be more rewarding/satisfying if you bowl a peach that result in a wkt.

Moreover if you just increase the difficulty level then edges will feel like random and there will be "He just played my previous peach of an outswinger just fine and now with similar delivery he nicks it"
 
You're quite right - but I would like the bowling mechanism to be sort of deterministic. I'll tweak the variation a little and bump the difficulty ever so slightly. Hopefully I can get a patch out today because I'm away from tomorrow again until Monday.
 
Hmm but in real world you can't predetermine how much swing (if any) you gonna extract if you try to bowl an outswinger. Infact being a bowler myself sometimes when I try to bowl an outswinger it ends up being an inswinger Rahat Ali exactly said the same thing in an interview so its not entirely under your control no matter how skilled you are.

I think CONTROL skill can be used to determine how much bowler have control over his swing/seam (i-e less control more amount of seam adjustment)
 
So these are the final changes. Will upload tonight:

- prevent fielders running away to boundary first
- reverse swing in short formats
- reverse swing attribute for pace bowlers
- pitch values in editor
- fix pitch values to range 0.8 - 1.2
- check for teams that have enough players
- won toss view shows team who won toss
- better ball collisions with body
- fix to show flash message on wicket falling
- fix for setting field for left handers in intermediate/advanced fielding modes
- increased difficulty level
- very basic auto-generated stats for AI career players
- fixed update loop when the CH version is too old to be patched
- tweaked display of bowler control in bottom bar
- tweaked variation of seam position according to bowler skill and control stat
- basic version of cumulative bowling & batting stats for career mode
- tweaked wicket keeper movement
- fixed bug where shots behind the wicket would sometimes go well in front
 
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So it looks like Hand/Eye coordination is included in training. It might be that the increases on it are very small. I've changed it now so that it shows the small increases too (it used to filter it out of the display).
 
Not yet - haven't released the patch yet :) You'll need to manually download the previous patch though, if you don't want to download the full version. The full version will then update to the latest version.
 
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