I've tried the various footwork suggestions from gkrama and cricket online, both good guys trying to help, but I'm not finding it to feel right at all. The on-drive feels almost impossible to connect most of the time and a wicket risk every time I try to play it. I mean I've used the angled footwork and players won't even step out to it, I'm talking top order players. I remember it was a harder shot to play aggressively in DBC'14, but not this hard. Does Big Ant not like the on-drive, perhaps considering it "cow corner" and not wanting it in as an uncultured slog shot like it can be in real life?
The late cut against spinners, I've tried to get the feet in the right place, tried various timings, have angled the footwork and none of it works for me. I know it can happen, have seen videos of it, but it's about as inaccessible to the masses as you can get.
The angled footwork could be brilliant, but sometimes it's working and other times it just doesn't happen.
I'm finding that batting timing seems almost like a movie with bad audio-synch, you have to play extremely early it seems and then the ball arrives and then the shots played, right after it leaves the hand and in real cricket it's playing it late that in most cases makes for a good shot.
All in all, they need to get out the console version of DBC'14 and have a damn good look at the timing, make the foot-work demands a little less stringent (at least closer to '14) and make sure all shots are accessible with reasonable timing and position.
Finally, surely they should have a look at shot power, which can be fine inside the circle, but sometimes glides extremely fast past that like the grass is smooth felt and the ball is on a pool table. I know there are many fast outfields in world cricket, but it just doesn't look realistic many times, I've seen a french-cut (nice to see them in there) and it flew off the edge, one bounce about 6 metres out from the boundary for four!