DBC 17 Batting post Patch 3

I dont think the difference gap is anything bigger than what we had in academy or dbc 14 i had been playing 1500 hours+.

I do agree the change is big,

But i have seen people scoring 500 runs as a individual in consoles before patch,many were getting 250 like it was the new hundred. Im not some one against ease but it lacked depth in direction.
was that a good batting system then ?

given in dbc 14 even after a year of release 500 as individual score is absolutely tough to get.

so then isnt this change good.

imo is it harder than before yes but in a good way were you have got more depth.

May be there are niggles like those pull animation coming in, need of proper feedback etc. but the system itself is good in my humbe opinion.

you haven't played the pre-patch, your opinion is irrelevant. i had played hundreds of hours of DBC14, this is not the same.

before the patch, not once had i ever had that ridiculous reverse cut when i tried to cut one that was too straight. now it happens every time: THAT IS OBJECTIVELY WORSE.

before the patch, not once had i ever "middled" a shot in a direction that bore no relation to where i had played the shot. now it is a regular occurrence. THAT IS OBJECTIVELY WORSE.

before the patch, i had never triggered a pull to a front foot drive. now it's a regular occurrence. THAT IS OBJECTIVELY WORSE.

you can keep insulting me and others saying we want it easy, just push up and down, but you're showing your ignorance: i have NEVER played just pushing the LS up and down, i have always tried to move with the line of the ball, for good or ill. that isn't the change they've added, and it shows why your opinion is irrelevant: you don't know what's changed.

the patch has introduced a number of changes to the batting that are objectively worse than what we had before. none of these changes were mentioned in the patch notes, and they play like bugs to me.
 
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Would also be of help which has been requested numerous times. How does each preset difficulty reflect on the sliders. Id rather fine tune or tweak HARD than play custom. At the moment the big 4 sliders seem to on Par at 50. Anything higher is tough territory. As noted in a post above shot force at 60 seems to be a sweet spot. Its hard to tell how much your career rookie is improving when we dont see results and revert to sliders.
 
Would also be of help which has been requested numerous times. How does each preset difficulty reflect on the sliders. Id rather fine tune or tweak HARD than play custom. At the moment the big 4 sliders seem to on Par at 50. Anything higher is tough territory. As noted in a post above shot force at 60 seems to be a sweet spot. Its hard to tell how much your career rookie is improving when we dont see results and revert to sliders.

yes i also agree i think 60-65 in batting diff seems the max would even say a bit above legend. Anything above it will go to latemiss territory.

But i also found they reduce rather fast


if 60 is hardest, i would say 45 is somewhere between easy and medium.

shot force i found to my liking 55 was good balance.

It would be cool if BA can guide there.
 
that not everybody are shit at the game liek you and for the record thats the insult you were asking for.[DOUBLEPOST=1485843070][/DOUBLEPOST]my suggestion to try easy was not to insult anybody, i had invested time to do those tuts to get people to identify the system, but be able to zero in on the faults better, so that words like random, BAD etc are not thrown around. and a proepr feedback to better the system is made.


i didnt say pull animation appearing for glance was correct infact i identified long ago in beta and had suggested removal of it, all i was doing was point out how it was occurring and how it could be avoided.so that people are able to identify the problem better.

whether it helped you or not is my problem, and to take that as insult is hyperbole.

The wagon wheel doesn't prove anything. I can show wagon wheels with 4s going to different parts of the ground. Doesn't meant they're a reflection of where I wanted to hit it.
 
Havent come across ball going wherever it wants to..But they seem to go to the region based on the type of delivery.
Neither have I... I've found the batting experience fairly consistent, once you consider all variables, conditions, timing, footwork, shot placement etc, you can work out what went wrong or why a shot never went where it was intended.

Granted there is some situations where it seems the input is not being as consistent as other periods, but come to think of it, it seems most of the areas people are having trouble with are "third man" and "playing across the line"... and in my opinion they are high risk shots anyway, so for me this is justified in a cricketing sense.

I think ending up with a pull shot when you are trying to play an on drive, or a drive towards widish mid on should also be on the list.

Have you thought that maybe its because it might be a hard pitch hence more bounce than a soft pitch?, or that the delivery was too short to play off of the frontfoot? Or that the ball was too wide of off stump?...Maybe it's the game mechanics telling you it wasn't the right ball to attempt playing that shot to!

So now what if you want to hit in those area regardless of the type of delivery.

IMO this seems to be the biggest "problem of all"...

@funnyadit I do agree with most of your post mate, not having a go at you at all. I especially agree that footwork for odi's and 20/20 should be the most important aspect, since there is a huge reliance on improvisation and/or risky shots, I'm really not sure that footwork in game atm is upto the task... I think it's probably more an issue of how slow and lumbersome the batsman is at moving around in the crease, if he/her was quicker it would allow the player to get into more advanced positions much later to target certain areas in the field... maybe a modifier where you hold something that allows quicker movement?

@blockerdave ...Really? A bit hyper"[HASHTAG]#yourfavouriteword[/HASHTAG]"bolic don't you think?
 
Neither have I... I've found the batting experience fairly consistent, once you consider all variables, conditions, timing, footwork, shot placement etc, you can work out what went wrong or why a shot never went where it was intended.

Granted there is some situations where it seems the input is not being as consistent as other periods, but come to think of it, it seems most of the areas people are having trouble with are "third man" and "playing across the line"... and in my opinion they are high risk shots anyway, so for me this is justified in a cricketing sense.



Have you thought that maybe its because it might be a hard pitch hence more bounce than a soft pitch?, or that the delivery was too short to play off of the frontfoot? Or that the ball was too wide of off stump?...Maybe it's the game mechanics telling you it wasn't the right ball to attempt playing that shot to!



IMO this seems to be the biggest "problem of all"...

@funnyadit I do agree with most of your post mate, not having a go at you at all. I especially agree that footwork for odi's and 20/20 should be the most important aspect, since there is a huge reliance on improvisation and/or risky shots, I'm really not sure that footwork in game atm is upto the task... I think it's probably more an issue of how slow and lumbersome the batsman is at moving around in the crease, if he/her was quicker it would allow the player to get into more advanced positions much later to target certain areas in the field... maybe a modifier where you hold something that allows quicker movement?

@blockerdave ...Really? A bit hyper"[HASHTAG]#yourfavouriteword[/HASHTAG]"bolic don't you think?

What's hyperbolic?

Are you suggesting that the introduction of an animation (stand up reverse cut) that I have never seen in a real match and I assume is probably played by 1 guy with more t20 appearances than first class runs is not objectively worse than letting me just get hit or miss for playing the wrong shot?

Are you saying that middling a shot in a contrary direction to where I played it is not objectively worse than, you know, my input actually meaning something?

If that's hyperbole then fine, hyperbolic be me.

I have no problem being shite. I even have no problem being shite on an easy level. I was crap at batting in DBC14 for a long time and only reached a modicum of competence towards the end. I wasn't exactly a digital Brian Lara before the patch... but - allowing for the deadspots - there was a significantly greater feeling of control pre patch than post. (Though neither touch DBC14 for that.)
 
What's hyperbolic?

Are you suggesting that the introduction of an animation (stand up reverse cut) that I have never seen in a real match and I assume is probably played by 1 guy with more t20 appearances than first class runs is not objectively worse than letting me just get hit or miss for playing the wrong shot?

Are you saying that middling a shot in a contrary direction to where I played it is not objectively worse than, you know, my input actually meaning something?

If that's hyperbole then fine, hyperbolic be me.

I have no problem being shite. I even have no problem being shite on an easy level. I was crap at batting in DBC14 for a long time and only reached a modicum of competence towards the end. I wasn't exactly a digital Brian Lara before the patch... but - allowing for the deadspots - there was a significantly greater feeling of control
Havent come across ball going wherever it wants to..But they seem to go to the region based on the type of delivery.
-Outswinger to right hander trying to play on drive ball might end up mid off ..Why? Because of the swing the ball takes and hits the bat which would turn in real life as well..
-Inswinger to right hander and trying to play to cover seeing the ball swing from outside off might end up to mid on..Why? The swing again..

So now what if you want to hit in those area regardless of the type of delivery.
-First case, you need that extra footwork i.e the ball line + the swing it takes so, if ball is 4th stump line out swing you need to take 5th stump footwork as the ball at the time of reaching the batsman would be on that line..Will the shot be going to 4 is based on skills and IMO wouldnt go unless the timing is perfect too..Maybe an easy 2...
-Second case in this, its the opposite of out swing..Ball 4th stump line coming in then need to get that 2nd- 3rd stump footwork to play it to cover again think of real life cricket, such shots arent easy to pull off when playing against the swing..

Note: The above scenario was based on the mid stump stance I take..

My suggestions:
-The shot power to shots when played to a region is very much restricted and relies on execution part to a great extent.
-We need that balance and take into account the part of bat it hits as well..Something hit off the middle should travel closer to boundary regardless of how much the footwork was right...
-The footwork importance needs to be tweaked based on the type of match..Like Test should have the hardest execution, next should come in ODI where footwork is required but hitting the right spot in bat makes the ball travel and T20s should make it more forgivable. -For T20s even make the shots travel better but also tweak fielding likewise with faster throw, quick stumpings more alert bowling AI like trying to bowl wides when the intent to come down is shown on regular basis..The game should feel fast..
-In ODIs the footwork needs to be important in the initial and middle overs and for the death overs they could make it more T20 like batting tweaks with AI counteractive with intelligent bowling with slower ones and yorkers...
-Tests the footwork need to remain the way they are as its a test of your skills and earning a 50 or 100 should feel like earned trophy..And AI can mix it up with field setups..Bouncer mania field , when swings slips and always outside off making you work for it..

The changes IMO can be done with playing around the modifiers and locking them up at start of a match...Only custom difficulty could have all tweaks to ourselves...Obviously the difficulty levels can have the margin of error bigger..Footwork is a major part of batting and that skill is what makes a good batsman great and legends are made..

I just played a cover drive past mid on. Was a sweet shot and all but not what I was going for. I pushed the footwork stick up and right (batting far camera) and played through the same line
 
What's hyperbolic?

Are you suggesting that the introduction of an animation (stand up reverse cut) that I have never seen in a real match and I assume is probably played by 1 guy with more t20 appearances than first class runs is not objectively worse than letting me just get hit or miss for playing the wrong shot?

Are you saying that middling a shot in a contrary direction to where I played it is not objectively worse than, you know, my input actually meaning something?

If that's hyperbole then fine, hyperbolic be me.

I have no problem being shite. I even have no problem being shite on an easy level. I was crap at batting in DBC14 for a long time and only reached a modicum of competence towards the end. I wasn't exactly a digital Brian Lara before the patch... but - allowing for the deadspots - there was a significantly greater feeling of control pre patch than post. (Though neither touch DBC14 for that.)
DILLIGAF! I'm 100,000 × infinite sure that its noooo where near as bad your making it sound...no where near (that's hyperbole). Heck I'm playing on the same console as you and have never had any of these issues your trying soo hard to convince people they exist after patch 3.

Note: if it so happens to be that there is region codes that have a different playing experience, then I stand to be corrected and apologise... but for me in Aus, the patch has added more to batting then what it was pre-patch 3.

Edit: Some of the posts flying about are at, dare I say it.... TROLL LEVEL!
 
I just played a cover drive past mid on. Was a sweet shot and all but not what I was going for. I pushed the footwork stick up and right (batting far camera) and played through the same line
Any proof?
 
Oh really you want to go that, way you are the guy that cant play for shit on easy. your opinion of batting before was arcadey and now you want to say that was great pick one.
nobody is goign to take opinions of a guy with moodswingss of atoddler, praising when hits a 4 and rolling on the floor when he gets bowled.

gone from quite angry to fuming. have dropped down to easy, and it's even worse. not only is timing still all over the place, but the shots just go wherever the fearsome tweak they want. you have no control. tried a straight drive and it went - with a middled sound and flying like a rocket to the boundary - through forward square leg.

@Ross said accessibility was the driver for DBC17 - we've ended up with a game about 3 people can mod and only 1 can bat.

[HASHTAG]#bringbackroyce[/HASHTAG]
 
Havent come across ball going wherever it wants to..But they seem to go to the region based on the type of delivery.
-Outswinger to right hander trying to play on drive ball might end up mid off ..Why? Because of the swing the ball takes and hits the bat which would turn in real life as well..
-Inswinger to right hander and trying to play to cover seeing the ball swing from outside off might end up to mid on..Why? The swing again..

So now what if you want to hit in those area regardless of the type of delivery.
-First case, you need that extra footwork i.e the ball line + the swing it takes so, if ball is 4th stump line out swing you need to take 5th stump footwork as the ball at the time of reaching the batsman would be on that line..Will the shot be going to 4 is based on skills and IMO wouldnt go unless the timing is perfect too..Maybe an easy 2...
-Second case in this, its the opposite of out swing..Ball 4th stump line coming in then need to get that 2nd- 3rd stump footwork to play it to cover again think of real life cricket, such shots arent easy to pull off when playing against the swing..

Note: The above scenario was based on the mid stump stance I take..

IMO after patch 3 the batting is more realistic and agree on the above points. Also along with the footwork, it seems the angle of the delivery also determines where the ball ends up.

Even I felt sometimes some shots doesn't go where we intend to play, there needs some tweaking but what I feel difficult or some tweaking required is the batting timer starts way too early. If I watch the line/length/speed/direction and place my foot then I always end up with late timed shot.

I went back to dbc14 to check how it works there, even with the highest difficulty I can time it perfectly by watching the line & length but I like the dbc17 batting much more after patch 3 but only thing is they need to delay the batting timer little bit.

Before patch 2, i think the timing meter was perfect

@funnyadit ,@grkrama , @cricket_online please share your opinion on this

Havent come across ball going wherever it wants to..But they seem to go to the region based on the type of delivery.

-The footwork importance needs to be tweaked based on the type of match..Like Test should have the hardest execution, next should come in ODI where footwork is required but hitting the right spot in bat makes the ball travel and T20s should make it more forgivable. -For T20s even make the shots travel better but also tweak fielding likewise with faster throw, quick stumpings more alert bowling AI like trying to bowl wides when the intent to come down is shown on regular basis..The game should feel fast..
-In ODIs the footwork needs to be important in the initial and middle overs and for the death overs they could make it more T20 like batting tweaks with AI counteractive with intelligent bowling with slower ones and yorkers...
-Tests the footwork need to remain the way they are as its a test of your skills and earning a 50 or 100 should feel like earned trophy..And AI can mix it up with field setups..Bouncer mania field , when swings slips and always outside off making you work for it..

IMO it should be based on the difficulty levels.
 
Please guys - I want to find out what's going wrong for people here and get things improved - it'd help a lot if you'd all try and stick to constructive discussion of this. In testing so far I've been able to get a few cases where it seemed to go in a different direction than the input - but the more specific examples people can highlight the better.
 
I found when I'm trying to drive to mid on and the ball is slightly outside off it does a pull shot. This happens to good/full length balls. The ball always seems to go under the bat which is understandable as it's a pull shot but that shot shouldn't be there when you are trying to drive the ball
 

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