DBC 17 Batting post Patch 3

@blockerdave there's indeed a steep learning curve with batting post patch 3. IMO one thing that would help is if we get proper batting feedback in the form of LS & RS position when we played a shot along with the timing instead of the useless 'Ideal' for footwork, timing and shot selection.

Perhaps an updated batting tutorial or practice would help. Give us more feedback while practicing and naybe take it away in match.

Something like this may help a bit interms of feedback

feedback121.jpg
 
not to be funny, but you nor g played a month on console... it's a big difference.

I dont think the difference gap is anything bigger than what we had in academy or dbc 14 i had been playing 1500 hours+.

I do agree the change is big,

But i have seen people scoring 500 runs as a individual in consoles before patch,many were getting 250 like it was the new hundred. Im not some one against ease but it lacked depth in direction.
was that a good batting system then ?

given in dbc 14 even after a year of release 500 as individual score is absolutely tough to get.

so then isnt this change good.

imo is it harder than before yes but in a good way were you have got more depth.

May be there are niggles like those pull animation coming in, need of proper feedback etc. but the system itself is good in my humbe opinion.
 
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the batting is completely different and apart from "fine tuning" we are left in the dark again - along with a myriad of other things we have no idea about, like what sliders do what, when do attributes increase etc

is there a detailed explanation of what stick combinations produces which shots? - i downloaded the game and i cant find the pull shot (until Gmarks both sticks 6pm advice) does the games manual detail each type of shot?

do we have to come to PC to find out how to play the game? it does feel that way

the batting is much better - but i dont like the random areas the balls go to - perhaps not so random if we had feedback but at the moment its all feels random and a huge disconnect from the user is at play. i feel like i cant pick my gaps, maybe its because my career dude is so rookie still - but im not sure.

coming from DB14 where it was just front and back foot simple stuff, and coming to DB17 where footwork can be dialled into 2pm, 3pm, 11am - and no explanation - is pretty poor - it should plastered all over the front cover because the new footwork mechanism is INCREDIBLE!!

but some type of information of what we can do at the crease would go along way in educating us how to make the most of this game.
 
Something like this may help a bit interms of feedback

View attachment 181304

Yeah something like position of LS & RS along with the shot timing (Vey Poor, Poor, Average, Good, Ideal) would be perfect.[DOUBLEPOST=1485827250][/DOUBLEPOST]
I dont think the difference gap is anything bigger than what we had in academy or dbc 14 i had been playing 1500 hours+.

TBH you can't say that for sure unless you have played both the PC and console versions.
 
I think if BA have to tweak the batting now, i hope fixes are more interms of cutting out the unwanted animations playing out like pull animation for glance etc when you play without footwork outside off.

And adding feedback and tutorials expanded more than change the system itself.
 
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I think if BA have to tweak the batting now, i hope fixes are more interms of cutting out the unwanted animations playing out like pull animation for glance etc when you play without footwork outside off.

And adding feedback and tutorials expanded more than change the system itself.

Maybe also increase the tolerance range for the input as well so it's not easy to accidentally play a shot when you intended to play a different one altogether, or the footwork to slip to 1'0 clock when you intended to play at 12'0 clock.
 
I have to say pre patch it was easier to score runs and take quick singles, but that didn't make up for the missing shots,
post patch I would think had the shots been added but it was left easier we would all be scoring 250s.
I had 2 100s pre patch and 1 50 post patch.
I was batting/bowling on pro medium medium before and on those settings I was gradually learning how to play with my poor career player and also in custom games with custom players. If i batted/bowled well I was rewarded most of the time, I could definitely feel there was a fair balance before for bowling and batting on those settings but now I'm struggling for runs and edging a lot down on amateur easy batting medium bowling whereas bowling wise I'm taking 5fers for fun.
Personally I would like to see one of 2 things.
1) return the gameplay feel to pre patch but keep the new shots(loving the glance and drives)
2)give us the option pre match to set
say amateur easy batting
Pro medium bowling
Without having to keep go in into the menus after every innings.

Also on the subject of innings please add inns to the player walk out and career stats. For test and first class it's a must. I appreciate there are other issues need fixing with stats not collating properly but while your in there you may as well add it.

On a positive note the bowling has been fantastic and I have had quite a few wickets that I've really ooh'd and arrgh'd. Please don't change the bowling.
 
Maybe also increase the tolerance range for the input as well so it's not easy to accidentally play a shot when you intended to play a different one altogether,

I think this with regards to Hook shot, backfoot fine glance and late cut alone right, or there any other shot you feel were it difficulty in tolerance range. with BF finglance playing when intended hook and hook when late cut intended.
I think the problem there is there are many shots there, how will you separate them, giving more room for one will decrease for another, and i wouldnt like combining them either as you now can clearly choose between a square leg-glance and a fine leg glance.

One thing i can think of is taking Backfoot fineglance out and having it play only when precise button is used. this way hook will get a range of anything below 8-6.


the footwork to slip to 1'0 clock when you intended to play at 12'0 clock.
a accurate footwork feedback will help for this i think.



I was batting/bowling on pro medium medium before and on those settings I was gradually learning how to play with my poor career player and also in custom games with custom players. If i batted/bowled well I was rewarded most of the time, I could definitely feel there was a fair balance before for bowling and batting on those settings but now I'm struggling for runs and edging a lot down on amateur easy batting medium bowling whereas bowling wise I'm taking 5fers for fun.
Personally I would like to see one of 2 things.
1) return the gameplay feel to pre patch but keep the new shots(loving the glance and drives)
2)give us the option pre match to set
say amateur easy batting
Pro medium bowling
Without having to keep go in into the menus after every innings.


can you try these settings and see if they help.

20170129090423_1-jpg.181155


20170129090439_1-jpg.181156


Batting Tutorial Vids - Don Bradman Cricket 17 Forum on PlanetCricket Forums
 
I think this with regards to Hook shot, backfoot fine glance and late cut alone right, or there any other shot you feel were it difficulty in tolerance range. with BF finglance playing when intended hook and hook when late cut intended.

I think ending up with a pull shot when you are trying to play an on drive, or a drive towards widish mid on should also be on the list.

And the other one would be the squarish late cut & fine late cut. So many times I try to play a squarish late cut towards Square Gully and end up with a finer cut which is caught by the slip or keeper. And sometimes I want to play a finer cut when there's no slip and end up with a squarish one to Backwards Point. I try to keep the RS towards 5'0 clock for finer late cut and towards 4'0 clock for squarish one but it gets messed up a lot of times.
 
On a side point. I have come to the conclusion that a lot of the stats and other issues are all logo related. I have 2 profiles and on one it's just on disk teams, and my personal creations ( players teams logos stadiums) I have had very few problems on this profile and in fact I've seen the stats working better on this save ( although the series stats show me playing 7 inns in 2 tests for my player.)
The 2nd profile I downloaded all international, Australia- England domestic incl big bash and basically all the team's made by Casper fission friedlele and munkey. I then downloaded all my teams stadiums etc. The logo list was full of so many duplicates and also duplicate stadiums from the various teams.
I'm pretty sure that as I haven't created anywhere near the amount of logos even with the odd logos from various makers for profile 1 as there are on profile 2.
Also the stuttering when looking round only seems to happen in 3 tier stadiums. I have a few grounds where the stands are different heights and on looking round it will only stutter while looking at the bigger stands. It's fine as soon as you view smaller stands.
I have no idea why the duplicate ground is happening other than if maybe like me people had uploaded stadiums both with and without logos during the beta and added them to teams then shared the teams, creating 2 different versions.

I noticed you can add custom players to one team only as they can't be linked to themselves. Linked players can play for multiple teams. If you put an unlinked player in the England team and the Essex team for example you will get 2 playing for England. If you add him to a ipl team you get 3 etc.
 
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I think ending up with a pull shot when you are trying to play an on drive, or a drive towards widish mid on should also be on the list.

ya thats more like unwanted animation that we discussed before, they should go.

But that was mainly in regards to the controls for the shots that play correctly but are too fine.


And the other one would be the squarish late cut & fine late cut. So many times I try to play a squarish late cut towards Square Gully and end up with a finer cut which is caught by the slip or keeper. And sometimes I want to play a finer cut when there's no slip and end up with a squarish one to Backwards Point. I try to keep the RS towards 5'0 clock for finer late cut and towards 4'0 clock for squarish one but it gets messed up a lot of times.

think adding precise for finner bf late cut will help too i guess.
 
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Havent come across ball going wherever it wants to..But they seem to go to the region based on the type of delivery.
-Outswinger to right hander trying to play on drive ball might end up mid off ..Why? Because of the swing the ball takes and hits the bat which would turn in real life as well..
-Inswinger to right hander and trying to play to cover seeing the ball swing from outside off might end up to mid on..Why? The swing again..

So now what if you want to hit in those area regardless of the type of delivery.
-First case, you need that extra footwork i.e the ball line + the swing it takes so, if ball is 4th stump line out swing you need to take 5th stump footwork as the ball at the time of reaching the batsman would be on that line..Will the shot be going to 4 is based on skills and IMO wouldnt go unless the timing is perfect too..Maybe an easy 2...
-Second case in this, its the opposite of out swing..Ball 4th stump line coming in then need to get that 2nd- 3rd stump footwork to play it to cover again think of real life cricket, such shots arent easy to pull off when playing against the swing..

Note: The above scenario was based on the mid stump stance I take..

My suggestions:
-The shot power to shots when played to a region is very much restricted and relies on execution part to a great extent.
-We need that balance and take into account the part of bat it hits as well..Something hit off the middle should travel closer to boundary regardless of how much the footwork was right...
-The footwork importance needs to be tweaked based on the type of match..Like Test should have the hardest execution, next should come in ODI where footwork is required but hitting the right spot in bat makes the ball travel and T20s should make it more forgivable. -For T20s even make the shots travel better but also tweak fielding likewise with faster throw, quick stumpings more alert bowling AI like trying to bowl wides when the intent to come down is shown on regular basis..The game should feel fast..
-In ODIs the footwork needs to be important in the initial and middle overs and for the death overs they could make it more T20 like batting tweaks with AI counteractive with intelligent bowling with slower ones and yorkers...
-Tests the footwork need to remain the way they are as its a test of your skills and earning a 50 or 100 should feel like earned trophy..And AI can mix it up with field setups..Bouncer mania field , when swings slips and always outside off making you work for it..

The changes IMO can be done with playing around the modifiers and locking them up at start of a match...Only custom difficulty could have all tweaks to ourselves...Obviously the difficulty levels can have the margin of error bigger..Footwork is a major part of batting and that skill is what makes a good batsman great and legends are made..
 
@blockerdave there's indeed a steep learning curve with batting post patch 3. IMO one thing that would help is if we get proper batting feedback in the form of LS & RS position when we played a shot along with the timing instead of the useless 'Ideal' for footwork, timing and shot selection.

I do think the tolerance range between stick positions to play certain shots is too narrow leading to weird results or shots which you never intended to play in the first place and that's what I mentioned in point 2 in OP. I would love to hear the opinion of someone who has both the PC and console version of the game to know if there are differences between the two versions.

but why would i spend the time learning it? how do i know the changes are intentional and not a bug, and they won't change it in the next patch if it comes?
 


i have both. i haven't played the pc version since the console patch because my current PC isn't really up to it. i reported to BA the first time i played the PC version as part of the beta test that my timing in PC was all to pieces, but i wasn't sure if it was my computer performance throwing it off. having played the patched console, i realise it wasn't: the batting is just been ruined by the patch.
 
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