DBC 17 Batting post Patch 3

I have a similar issue trying to hit a late cut to straight deliveries...the batsman plays a reverse cut...
Also, i feel the batsman tends to hit the ball towards cover more even when you try to hit to extra cover...Not to say that the ball never goes to extra cover, but chances are 70% of the times the ball goes to cover, when you try to hit it to extra cover...I have a similar problem in trying to hit the ball between mid on and midwicket (cow's corner), again chances are 70% of the times the ball goes to midwicket, when you try to hit it to cow's corner...I guess the tolerance range for the input of these shots need to be increased...Then of course the pull shot animation has been discussed so need not add anything...Also, the footwork is too sensitive i feel, so many times i get bowled round my legs trying to leg glace/flick...i love the idea of making footwork important, but its too sensitive at the moment..

If footwork is going to be so important (which I'm quite happy with) there needs to be a better way to give feedback. Maybe showing the direction you pressed the left stick and the ideal direction it should have gone for the shot you played.

Edit- More specifically about batting after the patch... it seems to me as having fixed lots of problems but has created lots of new ones. I'm very happy they opened the ground up to the batsman, but in doing so it feels like I've had some control taken away from me. Not really like batting in real life at all (yes I know its a video game).

Couldn't agree more with these two posts. IMO the batting feedback system should reflect the position of LS & RS along with Timing (Very Early, Early, Good, Very Good, Ideal). The current system is not much help. At least when you see how a shot played out and corresponding stick directions as part of feedback system you will be in a better position to learn and replicate the same.

And yeah the sensitivity of the sticks related to footwork and some of the shots needs to be toned down or tolerance range increased. But overall I find the batting system much better if the few remaining issues are ironed out.
 
If I may what are your batting modifier slider settings? I'm referring to the the 5 main ones for batting starting with "Ball Marker Display Time".

normally i play between hard and hardest, in that partiucular video i wnated to try the custom diff i had recommended earlier to see how it goes.

also if you are playing with sliders consider 60-65 as hardest and step down from there.
its again my experience and unless BA give values we dont the exactness of the relation.

20170129090423_1-jpg.181155
 
Last edited:
normally i play between hard and hardest, in that partiucular video i wnated to try the custom diff i had recommended earlier to see how it goes.

also if you are playing with sliders consider 60-65 as hardest and step down from there.
its again my experience and unless BA give values we dont the exactness of the relation.

20170129090423_1-jpg.181155

I'm going to have to try those tutorials. I have trouble batting with the sliders at 15 since the patch.
 
normally i play between hard and hardest, in that partiucular video i wnated to try the custom diff i had recommended earlier to see how it goes.

also if you are playing with sliders consider 60-65 as hardest and step down from there.
its again my experience and unless BA give values we dont the exactness of the relation.

20170129090423_1-jpg.181155
I tried the setting that you recommended with 60 shot power. The ball goes exactly where i want it to go. Cant believe such a massive difference. Its like i am playing something all together different. Apart from the pull shot animation i did not notice anything i dint want to do. But to an extent i felt it was way too easy to execute my batting plans. A good balance would be fantastic. If only big ant can reveal easy/medium/hard settings, it would give us a good base to start with.

Edit: In fact, it would be great if big ant can stick a post revealing the settings for the time being and maybe later in patch 4 they can be seen in-game as well.
 
So as per my previous comment I suck at the batting. I have taken a very conservative approach but can't hit gaps so I'm getting out for small runs off many balls. Any tips on beating the fielders?
 
Geez after being promoted to state cricket i got found out massive.its a different level. The big 4 sliders need to be reduced again which goes against the concept of my improving player. Now the big 4 sliders are at 45 and i may have to drop it again. I feel zero progression for my career player. Getting out with all greens is frustrating. Its a lottery how u get out, which shot u play, where your shots end up and what sliders do what. Not fun.
 
Geez after being promoted to state cricket i got found out massive.its a different level. The big 4 sliders need to be reduced again which goes against the concept of my improving player. Now the big 4 sliders are at 45 and i may have to drop it again. I feel zero progression for my career player. Getting out with all greens is frustrating. Its a lottery how u get out, which shot u play, where your shots end up and what sliders do what. Not fun.

I put the sliders on 10 5 and 0 and it doesn't seem to have made a difference at each of those levels.
 
Anyone else getting a lot of inside edges on to the stump? Getting at least 1/2 per team innings which I think is too much (especially when you have 'Ideal' across the board). Batting on Legend.
 
A good balance would be fantastic. If only big ant can reveal easy/medium/hard settings, it would give us a good base to start with.

yup 60 is op and the thing is it increases drastically, i would say 53 would be somewhere good for that setting did you use 45 for others as well. then there is also the fact that foot placement and timing also increases your chance of playing perfect shots. I recommended that to just feel the difference, i guess playing around may help you din you ideal there. yes it would be helpful if we know the values corresponding to settings.
 
Please guys - I want to find out what's going wrong for people here and get things improved - it'd help a lot if you'd all try and stick to constructive discussion of this. In testing so far I've been able to get a few cases where it seemed to go in a different direction than the input - but the more specific examples people can highlight the better.
Patch 4 confirmed but seriously Matt is right. Giving each other respect is the least we can do while keeping the discussion constructive. This thread should be a treasure chest for Bigant to figure out what to fix via the expected next patch.
Coming to discussion on hand, someone mentioned that we have to play very early to connect properly in the game. I completely agree. The crux of great batting is ability to play late especially off the back foot. This game however makes you play as early as possible for best timing.
 
Last edited:
-I have had back foot cut shots to to extra cover when I've imputed LS⬇RS➡
-I would understand it if I was early on the shot but the sound and ball speed said otherwise.
-Deliveries around a foot outside off short (red) length from RFM bowler over the wicket.
happened a handful of times.
-Would have been custom grounds also.
 
-I have had back foot cut shots to to extra cover when I've imputed LS⬇RS➡
-I would understand it if I was early on the shot but the sound and ball speed said otherwise.
-Deliveries around a foot outside off short (red) length from RFM bowler over the wicket.
happened a handful of times.
-Would have been custom grounds also.

Regarding your first point, quite often front foot cut shot goes to Cover as well, i.e. LS at 12'0 clock, RS at 3'0 clock and the ball is cut to the Cover region.
 
I know might sound too simple or just plain dumb... but I think the SOUND may be the source of confusion for those who say there shot isnt going to where they want, and of course the batting feedback meter has confuddled a few as well...

As for the animations that don't seem in context with user input I can only "assume" that they are not playing the correct shots to the correct delivery because there isn't any video evidence as of yet. Once again if you are ( @cricket_online ) trying to play an on drive or a leg glance, or a hook shot, or a pull shot, or slog over mid, or any shot towards legside you can think possibly think of (sweep withstanding), to a delivery outside of off without actually being in line (moving your batsman across to off stump or further if need be, to get in line with that particular, or numerous variances of deliveries outside of off, meaning the further the delivery outside of off it is, the further you have to move your batsman as to GET IN LINE WITH THE DELIVERY... :rolleyes) then it wouldn't matter if the double double reverse helicopter shot followed by the batsman doing a backflip and clapping 3 times mid flight played out in one smooth, well constructed animation... Because simply the game now and before patch 3 and patch 2, and probably even before patch 1, has ever suggested that trying to play any shot towards leg side, be it a leg glance or on drive, from a delivery outside of off is a good thing or right thing to do... perhaps you could even say it's been consistently trying to tell you otherwise?!.... Can I ask what shot in real life would you expect to play to a ball outside off to the legside? (*Hint: it's almost poetic...and quite possibly the greatest easter egg of all time haha!)

"Get in line with the ball" "don't play across the line" that's what you ask the number 11 coming out to bat, its pretty well the first thing a batsman in any level is taught.

I've said this before, but there is a lot of subtlety to this game technically and in a cricketing sense, and there's also some pretty rock solid fundamentals too, it seems such a shame that fundamentals are being questioned or not understood, because it sort of leaves the subtleties in the "beyond the grasp" territory, when it should be being talked about, praised and discussed.

The question shouldn't be "why does a pull shot animation play out when I try to play a ball fromoutside off to leg?"... but technically should be instead "why am I trying to play a ball outside off to the legside at all?" Or even "did I get my batsman in line with the ball? Or maybe even "Is that the right ball to be playing that shot to?"...
 
Last edited:
yup 60 is op and the thing is it increases drastically, i would say 53 would be somewhere good for that setting did you use 45 for others as well. then there is also the fact that foot placement and timing also increases your chance of playing perfect shots. I recommended that to just feel the difference, i guess playing around may help you din you ideal there. yes it would be helpful if we know the values corresponding to settings.
yes i think 60 is too OP...i have reduced it to 53 and it feels more realistic..
One thing i really feel needs attention is the timing meter for playing against really fast bowlers..there is hardly any time and I am late most of the times...you really need to hit the shot extremely early to get the timing right (even when all 4 batting parameters are custom set at 45, shot power at 53)...
I can categorize the fast bowlers in terms of possibility of perfect timing into 6 categories...
1. 110-129 KPH Fairly easy
2. 130-139 KPH Just about perfect
3. 140-145 KPH A bit rushed
4. 146-150 KPH Quite difficult
5. 151-155 KPH Extremely difficult
6. 155+ KPH Almost impossible
I think they really need to get this balance right...Just because the bowler is bowling fast, does not mean you get no time to play your shots..Obviously you get less time, but as i said it needs to be balanced.. If a team has really quick bowlers, it is extremely difficult to score runs...i was playing against south africa and they have steyn,morkel and rabada, all bowling over 145 KPH...it was very very difficult to get the timing right..i kept getting late timing...
 

Users who are viewing this thread

Top