dbc hacks: fearsome tweak v2.90 +minigame v0.03

thanks for posting the innings, very nice! Yes the aggressive levels will be tuned and also will be automatic according to the batsmen
skill and mentality.
About the strength, probably can be done, i hope it doesnt ruin the gameplay.

Also many of the "powerful" hacks are not yet included, these versions are only a test. The problem was that the loading time
of the program was more than 20 seconds, and it could crash, but the problem should be solved.

which file should i download please tell me
try version 2.12, if you want to try and old version 1.02
 
thanks for posting the innings, very nice! Yes the aggressive levels will be tuned and also will be automatic according to the batsmen
skill and mentality.
About the strength, probably can be done, i hope it doesnt ruin the gameplay.

Also many of the "powerful" hacks are not yet included, these versions are only a test. The problem was that the loading time
of the program was more than 20 seconds, and it could crash, but the problem should be solved.


try version 2.12, if you want to try and old version 1.02

Brilliant. I think players with lower "strength" should have difficulty finding the boundary compared with higher strength. Pretty simple, and I can't see it affecting the gameplay in a negative way. It seems to work with a human batsman, but I can't see any difference when bowling at the AI.

What do you mean by "powerful" hacks? These seem powerful to me.
 
the other hacks can detect what shot is played, it was useful for many things. Also it could add more variation of the directions
and strength of the shot (to midwicket, or small push for a single etc.)
 
franco any way you could manage to sort out the crashes when choosing to change grounds in tour mode? I know its a long shot but thought i'd ask!
 
@francobaldo1 If you are looking for AI reactions to match situations, can you take a look at this. I don't know how useful this would be...I had written this earlier. I could also help with more details if required.

Toss

· Calling is random.

· Selection of either Batting or Bowling is determined as follows:

o Batting Friendly condition- Batting.

o Bowling Friendly condition- Bowling.

o Balanced condition- Batting or Bowling strength.

o Chance of rain- Bat second while having high chances of rain for limited overs.

o Crumbly pitch- Always bat first so the team has a high probability of bowling on the fourth innings in longer formats and even for limited overs if the pitch would get slower.


Batting

· TEST:

o First Innings

§ Score as much as possible.

§ Max 2 days.

§ Declare if Runs>600 until

§ A player needs a landmark

§ Declare before latest 7 overs remain for the opposition to bat that day. But not greater than 700.​


o Second Innings

§ Try to score as much.

§ Max till day 4.

§ Try to gain as much as lead possible by end of day 4.

§ Declare if lead is greater than​

· 500 on day 2 stumps

· 400 on day 3 stumps

· 350 on day 4 end of session 1

· 300 on day 4 end of session 2​

§ -50 for aggressive captain on day 4 alone.​


o Third Innings

§ Toughest decision to make.

§ Declare if lead is greater than​

· 500 on day 3 stumps

· 500 on day 4 end of session 1

· 400 on day 4 end of session 2

· 400 on day 4 stumps (360 for normal captain and 300 for attacking captain)​

§ Batting friendly conditions add 50 and bowling friendly reduce 50.​

§ Declare on day 5 if required run rate will be higher than​

· 4-During session 1

· 5-During session 2

· 6-During session 3.​

§ (-1 for bowling friendly conditions)​

§ Try to increase current scoring rate if closer to the possible run rate.​



o Fourth Innings

§ Try to win​

· If run rate is <4 for 90+ overs.

· If run rate is <4.5 for 61-90 overs.

· If run rate is <5 for 30-60 overs.

· If run rate is <6 for 21-30 overs.

· If run rate is <8 for 11-20 overs.

· If run rate is <10 for 5-10 overs.

· If run rate is <15 for 1-4 overs.​

§ Add 1 per run rate for attacking captain.​

§ Defend​

· If more than 6 wickets gone.

· Check at 10 overs remaining if run rate is acceptable, continue until at least one batsman remains.

· Defend if no batsman available and required runs >50. Otherwise try for win with regards to previous calculation until last wicket stands at which point defend unless runs required is >=20 and confirms with the above list.​


· ONE DAY

o Try to hit par score predicted at end of every over.

o Accelerate further if at 35 overs the score is high and wickets are in hand. Check through 35-45.

o After 45 overs accelerate anyway.

o While chasing, keep up to the required run rate. (Unless the bowling is too good to be scored off that it is safe to take just singles or defend) (After the ball is relatively older, continue to keep up to the required run rate)

o During last 15 overs, start targeting bowlers.​


· T20

o Mostly same as ODI

o In place of 35 overs, evaluate at 10. Check through 10-17.

o From 10 overs, start targeting bowlers.​
 
ramz i found the point where it crashes, will see if i can find a workaround, but i have little time in this period.

sibi i will add a function to use custom scripts, so probably you can use your own scripts.
 
ramz i found the point where it crashes, will see if i can find a workaround, but i have little time in this period.

sibi i will add a function to use custom scripts, so probably you can use your own scripts.

oh awesome :)

Btw v2.12 is playing too damn well so far for me. Will post the scores once the match is over.
 
Yeah I am having a great time with it. I wish batsman strength/mentality could be shown more obviously, but wow this has already completely reinvented the game for me, and I already had 1,200 hours with it prior to the mods.
 
version 2.13

-adds a free camera movement
-some crash problems solved

usage: activate the camera with on/off button, set the position and press the SET button.
You can also use some of the presets.

the free camera is really bugged, but the problems should be solved in the next version.
The presets also do not work very well sometimes. This version could be useful to make
some videos or pictures.
 
Last edited:
version 2.13

-adds a free camera movement
-some crash problems solved

usage: activate the camera with on/off button, set the position and press the SET button.
You can also use some of the presets.

the free camera is really bugged, but the problems should be solved in the next version.
The presets also do not work very well sometimes.
Wow!!!
 
Ak0XaAW.jpg
 
Oh the camera is a thing of beauty: blimp view! :p
Just messing about but I can see some amazing potential here!
Had some cracking edges: one flew of a backward foot defensive prod through the slips and one sailed over the slips top-edging a bouncer. Brilliant!

20160911234719_2.jpg
 

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