Toss
· Calling is random.
· Selection of either Batting or Bowling is determined as follows:
o Batting Friendly condition- Batting.
o Bowling Friendly condition- Bowling.
o Balanced condition- Batting or Bowling strength.
o Chance of rain- Bat second while having high chances of rain for limited overs.
o Crumbly pitch- Always bat first so the team has a high probability of bowling on the fourth innings in longer formats and even for limited overs if the pitch would get slower.
Batting
·
TEST:
o First Innings
§ Score as much as possible.
§ Max 2 days.
§ Declare if Runs>600 until
§ A player needs a landmark
§ Declare before latest 7 overs remain for the opposition to bat that day. But not greater than 700.
o Second Innings
§ Try to score as much.
§ Max till day 4.
§ Try to gain as much as lead possible by end of day 4.
§ Declare if lead is greater than
· 500 on day 2 stumps
· 400 on day 3 stumps
· 350 on day 4 end of session 1
· 300 on day 4 end of session 2
§ -50 for aggressive captain on day 4 alone.
o Third Innings
§ Toughest decision to make.
§ Declare if lead is greater than
· 500 on day 3 stumps
· 500 on day 4 end of session 1
· 400 on day 4 end of session 2
· 400 on day 4 stumps (360 for normal captain and 300 for attacking captain)
§ Batting friendly conditions add 50 and bowling friendly reduce 50.
§ Declare on day 5 if required run rate will be higher than
· 4-During session 1
· 5-During session 2
· 6-During session 3.
§ (-1 for bowling friendly conditions)
§ Try to increase current scoring rate if closer to the possible run rate.
o Fourth Innings
§ Try to win
· If run rate is <4 for 90+ overs.
· If run rate is <4.5 for 61-90 overs.
· If run rate is <5 for 30-60 overs.
· If run rate is <6 for 21-30 overs.
· If run rate is <8 for 11-20 overs.
· If run rate is <10 for 5-10 overs.
· If run rate is <15 for 1-4 overs.
§ Add 1 per run rate for attacking captain.
§ Defend
· If more than 6 wickets gone.
· Check at 10 overs remaining if run rate is acceptable, continue until at least one batsman remains.
· Defend if no batsman available and required runs >50. Otherwise try for win with regards to previous calculation until last wicket stands at which point defend unless runs required is >=20 and confirms with the above list.
·
ONE DAY
o Try to hit par score predicted at end of every over.
o Accelerate further if at 35 overs the score is high and wickets are in hand. Check through 35-45.
o After 45 overs accelerate anyway.
o While chasing, keep up to the required run rate. (Unless the bowling is too good to be scored off that it is safe to take just singles or defend) (After the ball is relatively older, continue to keep up to the required run rate)
o During last 15 overs, start targeting bowlers.
·
T20
o Mostly same as ODI
o In place of 35 overs, evaluate at 10. Check through 10-17.
o From 10 overs, start targeting bowlers.