The cost of fixing this mess is around US$400,000 which means having to re-hire a team of expert developers to simulate the navigation, game logics faithfully.
This is hiring senior developer who has experience dealing with game AI, game physics. Such candidates are - Senior developer who did Ubisoft's Assassin's Creed, Blizzard World of Warcraft Server developer, Senior artists in GameLoft or EA.
That cost excludes the development kit costs. Including the development kits - such as AutoDesk Maya, AutoDesk 3D Max, PathEngine or full-source of Unity or UDK, the price comes from US$500,000 to US$1,000,000.
There would be obvious issues - such as dealing with fraud developers, charlatans, cheating, lying developers who do monkey business than do actual work.
There is problem about quality. They should have known immediately about the quality control problems than let it fester and make so many stupid changes that the game becomes joke.
If anyone has US$1,000,000 the best choice would not to make a cricket game and invest in shares or equity for Big Ant Studios. Then you can meet the development team, see them do the works, learn a bit about how games are actually made
I am not affiliated with Big Ant Games nor do I want a job there. My opinion about this funny game
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mate i just said i had plans for making a simple cricket game my self your clubbing that with with me resurrecting ashes
I am not affiliated with TrickStar nor have i worked or plan to work there.
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