there is supposed to be something but there is nothing
There could be many reasons.
They hired bad people, the good people quit - crippling them, they had not enough experience, they got greedy and made stupid decisions, they had no experience making games, they hired the wrong kind of people.
They wanted to make games without feedback. You could do this in the 1990's and early 2000's when there was no Internet and you could give some money to the Magazine publishers to promote your bad game.
Now, if you get a bad review, you need to fix bugs, not work on the next title. If you get too many bad reviews and do nothing to alleviate current problems, your next title could get ignored.
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Don't blame the victim, a thief is a thief
@BigAntStudios,
You guys could strengthen your hiring process reviews. If the person cannot perform or deliver, you could let them go instead.
If someone from the current TrickStar games is looking for a job, you should give them a small test to test their competence and abilities. They should be under probation for 90 days.
While I hate to say such things, their skills are overrated. Instead of senior developer, maybe Intern developer. Instead of senior modeller and graphics designer, call them rookie instead.
You might want to check for fraud - putting things on their resumes to make them stand out, their portfolio is a bit suspect as their arts skills may be sub-par
![Spy :spy :spy](/forums/styles/planetcricket/xenforo/smilies/sekret1.gif)
.
I don't know if anyone wants to take credit for calling themselves Lead Developer, Executive Producer for Ashes Cricket 2013
![lol :lol :lol](/forums/styles/planetcricket/xenforo/smilies/laughing.gif)
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This episode has cost 505 millions and they will likely never make a cricket game again. They are victims.
The company lived up to its name: Trick Star. They managed to trick everyone and managed to be a star.
They managed to tricked their fans, they tricked their competitors, they tricked the reviewers, their publisher.
It went falling down when the game came out. They are now famous, not for good reasons
![Smile :) :)](/forums/styles/planetcricket/xenforo/smilies/smile.gif)
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I really, really overestimated the competition...and they really lied on here a lot... I'm not sure what you were shown Barmy but if it was ok then there is little chance that it evolved into this - we're missing something, that Lords show must have been the prior product with mods or something...
They could have done a bait & switch. They renamed Ashes 2009 to 2013, then recompiled the game.
![lol :lol :lol](/forums/styles/planetcricket/xenforo/smilies/laughing.gif)
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Also neither am i going to do all the jobs myself.
It is different from what you think it is. There are two lines of business: Business Apps and Game Apps.
Business Apps are particularly boring. Can be done by one person. You need to spend at least 10 years in development to become proficient.
Games. You need at least 5 people. Expert developer, expert 3D modeller, expert 2D modeller, PR & marketing guy and Musician.
The expert developer must know all - UDK, Unity, Havok, CryEngine. They need to be expert in AI, pathfinding, graphics, website development, server-side database, physics and game mechanics. The stupid AI you see in-game is because of poor programming practices.
The 3D modeller needs to be expert in light-mapping, low-poly models, quality 3d models. Environment modelling. All the funny animations you see in Ashes Cricket is because the 3D modeller guy did bad job.
The 2D artist needs to make quality graphics. The person needs to know all the 2D art effects, make quality 2D graphics. The bad menu, bad 2D elements you see is because the 2D artist did bad job.
The PR guy needs to be truthful. They cannot advertise crap. That is not legal and goes into unethical marketing. You can only hide so much before you are found out. The PR guy is not around for damage control. Any 505 Games PR guy around?
The Musician, this game has no music...