silverthorne
Club Captain
- Joined
- Dec 4, 2013
- Online Cricket Games Owned
The actual real-life players will be mortified they have these error messages:
NewZealand_Kyle Mills (1253)_Home: No valid index found in valid animation list! Action = Chase
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kyle Mills (1253)_Home: NOW WAITING FOR BALL
NewZealand_Brendon McCullum (1245)_(WK)_Home: GOING INTO PICKUP
Check if we broke the wickets
NewZealand_Brendon McCullum (1245)_(WK)_Home: GOING INTO PICKUP
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Boring post delivery analysis, can we talk about the weather instead?
Embarassing debug information...
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROWING TO: (0.0, 0.0, 10.1)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROW ANGLE: 45.69027, THROW ORIGIN: (-19.5, 0.0, 7.9)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROWING TO: (0.0, 0.0, 10.1)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROW ANGLE: 45.69027, THROW ORIGIN: (-19.5, 0.0, 7.9)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROWING TO: (0.0, 0.0, 10.1)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROW ANGLE: 45.69027, THROW ORIGIN: (-19.5, 0.0, 7.9)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROWING TO: (0.0, 0.0, 10.1)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROW ANGLE: 45.69027, THROW ORIGIN: (-19.5, 0.0, 7.9)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROWING TO: (0.0, 0.0, 10.1)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROW ANGLE: 45.69027, THROW ORIGIN: (-19.5, 0.0, 7.9)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROWING TO: (0.0, 0.0, 10.1)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROW ANGLE: 45.69027, THROW ORIGIN: (-19.5, 0.0, 7.9)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROWING TO: (0.0, 0.0, 10.1)
----------
Attack of the clones...
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
INCREMENTING WICKETS TAKEN
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Setting 'crowdloop(Clone)' to shut down now
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Starting 'Droppedcatch_02(Clone)' source
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Starting 'Highcrowdloop(Clone)' source
----------
Game crash - due to multi-thread error
This bug is caused because they run multiple threads (tasks) and then forget to shut them down...
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
NewZealand_Kyle Mills (1253)_Home: No valid index found in valid animation list! Action = Chase
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kyle Mills (1253)_Home: NOW WAITING FOR BALL
NewZealand_Brendon McCullum (1245)_(WK)_Home: GOING INTO PICKUP
Check if we broke the wickets
NewZealand_Brendon McCullum (1245)_(WK)_Home: GOING INTO PICKUP
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Boring post delivery analysis, can we talk about the weather instead?
Embarassing debug information...
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROWING TO: (0.0, 0.0, 10.1)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROW ANGLE: 45.69027, THROW ORIGIN: (-19.5, 0.0, 7.9)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROWING TO: (0.0, 0.0, 10.1)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROW ANGLE: 45.69027, THROW ORIGIN: (-19.5, 0.0, 7.9)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROWING TO: (0.0, 0.0, 10.1)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROW ANGLE: 45.69027, THROW ORIGIN: (-19.5, 0.0, 7.9)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROWING TO: (0.0, 0.0, 10.1)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROW ANGLE: 45.69027, THROW ORIGIN: (-19.5, 0.0, 7.9)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROWING TO: (0.0, 0.0, 10.1)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROW ANGLE: 45.69027, THROW ORIGIN: (-19.5, 0.0, 7.9)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROWING TO: (0.0, 0.0, 10.1)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROW ANGLE: 45.69027, THROW ORIGIN: (-19.5, 0.0, 7.9)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewZealand_Kane Williamson (1244)_Home THROWING TO: (0.0, 0.0, 10.1)
----------
Attack of the clones...
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
INCREMENTING WICKETS TAKEN
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Setting 'crowdloop(Clone)' to shut down now
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Starting 'Droppedcatch_02(Clone)' source
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Starting 'Highcrowdloop(Clone)' source
----------
Game crash - due to multi-thread error
This bug is caused because they run multiple threads (tasks) and then forget to shut them down...
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)