whiteninness
Panel of Selectors
- Joined
- Dec 13, 2003
- Online Cricket Games Owned
18.54 minutes in and the AI bowler switched to bowl around the wicket to a right handed batsman. Very happy to see little things like that ![Smile :) :)](/forums/styles/planetcricket/xenforo/smilies/smile.gif)
![Smile :) :)](/forums/styles/planetcricket/xenforo/smilies/smile.gif)
I don't think so mate, there is a legends mode somewhere but no one has found it yet. I would love to see like a history mode in the next game about the Don.
such a pity, since the player editor and career mode are two major plus points for the game yet seem to be incompatible. a major dropped bollock that i hope is resolved quickly - the positive is we can have full confidence that Big Ant will seek to do so.
have to say i agree with @whiteninness it seems like an extremely odd algorithm to have bowling changes etc. tied in to "base" roster in a game where the player editor is a huge feature.
also, i'm a little confused in that, if linked properly, the roster shouldn't change much since the on-disc A Pisspants becomes A Peterson for example - the game has the correct initials, is what i'm saying - and so the roster shouldn't change that much... nor should linking the teams turn e.g. on-disc Max Junkfeatures the bowler into Mitchell Johnson a batsman.
i find it hard to envisage how testing could have missed this, since testing career mode with created players should be something that happened.
such a pity, since the player editor and career mode are two major plus points for the game yet seem to be incompatible. a major dropped bollock that i hope is resolved quickly - the positive is we can have full confidence that Big Ant will seek to do so.
That is what i thought where problem was. If htat is not the case then we have no option but to wait for the patch. Ideally if creator has replace a bowler with a bowler then it should not affect anything else in the game. I guess it would be a painful process for creators to check attributes of each player before linking them.
The problem is that it seems like a design decision, due to reasons of "balance", to make the career mode attributes uneditable.