Are there genuinely people clamouring for games to not include content out of the box in return for selling it piece by piece to us later, especially after paying full price for the game?
Does anyone want to go online to play against people who have paid for skill/equipment upgrades that make them better than you without playing better?
I've brought it up a few times - I was really looking forward to the new Sim City, it's always been a favourite game of mine - but EA have managed to combine almost every reason for me to not support their business model into one game.
There is a very tiny portion of users who benefit from an ability to buy your way better - but whenever you add that kind of component into a game, there's automatically an incentive to make it very hard to earn your way to that point through normal gameplay.
That's not a model that's consumer friendly.
No. Not these examples. But "micro-transactions" and payments go way beyond this: these are poor models.
Is it wrong to sell a game level by level? So instead of ?40 for a game, you pay ?20 for half and ?20 for the other half if you want it?
Like is it poor to sell individual tracks off an album, OR the whole album?
I've made my particular feelings about the sort of paid DLC you're bringing up pretty clear before: I'm saying it's wrong to just black and white "we hate microtransations" without thinking about the grey area: it's a lot more varied than just the bad uses of it.