Cricket Umpire
Club Cricketer
- Joined
- Apr 7, 2016
Paddle sweep would be good too. Played by pressing unorthodox + defensive triggers. Helicopter shot can also be added the only unorthodox shot to be played in front of the wicket.
More edges and edges going for four without slips in place and when third man is inside the circle.
Some mishits going skyhigh only to be caught by the bowler or keeper.
An improvement over the already good AI. No slips in place after 8 - 10 overs except when the batting side is in great pressure. AI scoring runs according to the required run rate.
In Dbc 14 I was bowling the last over in a one day game. The AI needed four of two balls and it decided to leave both the balls.
A more in-depth career mode although It is excellent already.
I don't know if this is the case already but the red ball should be swinging more than the white ball.
Full tosses bowled by fast bowlers and overwaist no balls.
The AI gives away no balls and wides other than the overhead wides.
More depth in fielding.
Injuries may be added. Bowler may get cramps if he is bowling consecutively for many overs with high fatigue. A batsman with high fatigue may also get cramps while stealing a quick single or get injured getting hit by the ball. A tired player may get injured while diving after the ball. Injuries may result in reduced performance or may even force the player player off the field.
Ability to save replays.
In Career mode you should be able to bowl in the nets to a teammate and hone your bowling skills too. While batting skill may get subtracted on the dismissing delivery and when the batsman edges the ball.
Manual appeal for run outs. Maybe add the option of sledging too
Variable pace of delivery. For example faster delivey of a bowler is random between 140 -145, normal delivery varies from 132 - 142 and slower varies from 110 - 130. Fatigue may affect these values. And it varies greatly between different players like it already does. It may also be affected by the conditions.
A button for yelling "Catch it!".
A more in-depth academy and improvement in "get best" feature.
Different skill meters for defensive, lofted and unorthodox shots. A skill meter for fitness deciding rate of injuries.
Crowd reacts accordin to home team.
A ball on the pads may go for four leg byes and finer leg glances are more often on a ball on the pads.
More edges and edges going for four without slips in place and when third man is inside the circle.
Some mishits going skyhigh only to be caught by the bowler or keeper.
An improvement over the already good AI. No slips in place after 8 - 10 overs except when the batting side is in great pressure. AI scoring runs according to the required run rate.
In Dbc 14 I was bowling the last over in a one day game. The AI needed four of two balls and it decided to leave both the balls.
A more in-depth career mode although It is excellent already.
I don't know if this is the case already but the red ball should be swinging more than the white ball.
Full tosses bowled by fast bowlers and overwaist no balls.
The AI gives away no balls and wides other than the overhead wides.
More depth in fielding.
Injuries may be added. Bowler may get cramps if he is bowling consecutively for many overs with high fatigue. A batsman with high fatigue may also get cramps while stealing a quick single or get injured getting hit by the ball. A tired player may get injured while diving after the ball. Injuries may result in reduced performance or may even force the player player off the field.
Ability to save replays.
In Career mode you should be able to bowl in the nets to a teammate and hone your bowling skills too. While batting skill may get subtracted on the dismissing delivery and when the batsman edges the ball.
Manual appeal for run outs. Maybe add the option of sledging too
Variable pace of delivery. For example faster delivey of a bowler is random between 140 -145, normal delivery varies from 132 - 142 and slower varies from 110 - 130. Fatigue may affect these values. And it varies greatly between different players like it already does. It may also be affected by the conditions.
A button for yelling "Catch it!".
A more in-depth academy and improvement in "get best" feature.
Different skill meters for defensive, lofted and unorthodox shots. A skill meter for fitness deciding rate of injuries.
Crowd reacts accordin to home team.
A ball on the pads may go for four leg byes and finer leg glances are more often on a ball on the pads.