- Joined
- Oct 13, 2012
- Location
- Melbourne
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - Xbox 360
- Don Bradman Cricket 14 - Steam PC
He expressed his opinion; if he expanded on that you guys would rip him apart regardless. No one gets abused for stating 'it looks great' which is equally as constructive.
There's a huge herd mentality here which is pretty painful to watch.
He's right too - I think the graphics are fine, and not particularly important but they're certainly not impressive. Especially compared to their last couple of games.
And before anyone mentions that I can't make judgement because the game isn't out; don't kid yourself - that's the official trailer it's what the game will look like. YouTube compression isn't a factor.
There seems to be no shine or reflection as we've seen in their previous games (check out the trailer for RLL3 the players look fantastic) no self shadowing, minimal anti-aliasing and if there's bump mapping it's hard to pick up on. It looks like one shader is used for everything, even the poly count looks significantly lower than CPL16.
I matched up two similar screenshots from DBC17 and International Cricket 2010 trailers at the same resolution:
I'm not having a go; I'm sure it's a limitation of the engine and they made a call to go with it anyway; which I think will prove to be the right one. Game play looks amazing.
Don't compare trailers - really stupid idea - neither are from in-game and I, and you, have no idea of the post processing done.
The other, intangible, in any case, is if you don't have as much customisation and/or control/real time physics/pre-meditation then you have more cycles to process content.