Editing ICC 2012

@Allrounder18: Could you PM me (or post it here, if you want other people's opinions) on the exact conditions that you want for the batsmen's and bowlers' abilities?

Basically I want them to be more dynamic which can be achieved by 3 small steps the scout will do when it loads each player in the game.
1) add or subtract from batting ability a random value b/w -100 and + 125
2) add or subtract from bowling ability a random value b/w -65 and + 70
3) Conditional operation (if bowling ability is < 575 then add 50 to bowling ability in order to make batting a bit easy)

step 3 can be ruled out if it is hard to implement

all this will make sure that initially super talented players can deteriorate as well and lesser talented player can become super talent as well
 
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Basically I want them to be more dynamic which can be achieved by 3 small steps the scout will do when it loads each player in the game.
1) add or subtract from batting ability a random value b/w -100 and + 125
2) add or subtract from bowling ability a random value b/w -65 and + 70
3) Conditional operation (if bowling ability is < 575 then add 50 to bowling ability in order to make batting a bit easy)

step 3 can be ruled out if it is hard to implement

all this will make sure that initially super talented players can deteriorate as well and lesser talented player can become super talent as well

Done!

Edit: Actually don't run that just yet, think there may be a bug.

Edit: Ok, *seems* to be working now. Perhaps you could do some testing for me? Be sure to use a savegame you don't need.
 

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Btw, I implemented the steps in the order that you mentioned, so that if someone's bowling ability is less than 575 *after* step 2, then 50 is added. Based on that it is still possible to have a bowling ability of under 575 (after 50 is added).
 
Btw, I implemented the steps in the order that you mentioned, so that if someone's bowling ability is less than 575 *after* step 2, then 50 is added. Based on that it is still possible to have a bowling ability of under 575 (after 50 is added).

Hmm suppose bowling ability is 570 and after step two it becomes 515 then 50 will be added make it become 565 , Yea some bowlers can have ability under 575 ,Can you make that addition of +50 in to +90 this will even things out.

BTW one more thing plz add the option so that fielding ability of each player become 50000 so that batting attribute doesn't get reset after every 2months in game time.
 
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Erm, what's the address for the fielding ability? Not seeing it on frefort's latest table.
 
Ok, updated.
 

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Erm, what's the address for the fielding ability? Not seeing it on frefort's latest table.


Yeah changed the name of the address to batting potential, and the same thing with the bowling 2 address that has been changed to bowling potential. Also, the re-uploaded table includes the BBL contract details.
 
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Yeah changed the name of the address to batting potential, and the same thing with the bowling 2 address that has been changed to bowling potential. Also, the re-uploaded table includes the BBL contract details.

But the bowling ability doesn't change after 2 months right even if we dont update the bowling potential?

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Ok, updated.

Thanks mate! BTW can you change the condition operation of 575 in to 605 and addition of 90 in to 60? This will make bowling more balance. And also condition operation for batting ability , i-e IF batting ability <1400 then add value b/w -100 to +175 , This will ensure that young players will develop quickly.
 
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But the bowling ability doesn't change after 2 months right even if we dont update the bowling potential?

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Not sure if it resets, have you tried it?

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@Fe any chance of making the scout without it making any changes to the game, and including the age and potential values?
 
But the bowling ability doesn't change after 2 months right even if we dont update the bowling potential?

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Thanks mate! BTW can you change the condition operation of 575 in to 605 and addition of 90 in to 60? This will make bowling more balance. And also condition operation for batting ability , i-e IF batting ability <1400 then add value b/w -100 to +175 , This will ensure that young players will develop quickly.

Not sure what you mean here? Currently it's set to 90, should I make it 150?
 
Not sure what you mean here? Currently it's set to 90, should I make it 150?

Instead of (if ability <575 then add 90) make it (if ability <625 then add 50)

I am testing it currently , the problem is young quickies get so much wkts in test and Odi making batting a lot of difficult. and tailenders becoming even crap because of - skill points every season , I think if we can add this condition , it will make batting more easier i-e IF batting ability <1400 then add value b/w -100 to +175
 
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Instead of (if ability <575 then add 90) make it (if ability <625 then add 50)

I am testing it currently , the problem is young quickies get so much wkts in test and Odi making batting a lot of difficult. and tailenders becoming even crap because of - skill points every season , I think if we can add this condition , it will make batting more easier i-e IF batting ability <1400 then add value b/w -100 to +175
Here you go.
 

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