End Game Explosive Mafia - Endgame Mafia (zwarrior, asprin & RUDOLPH)

e I want to bore the hell out of mafia and force them into doing something that they normally wouldn't have done if things were going their way.

Obviously, I was all for that strategy. But Simon has plugged that by saying compulsory lynch is going to be enforced. Technically we can No Lynch today, but beyond that it'll be compulsory. Personally I don't see the point now, because theres a pretty short timeline on it the mafia can hold out. The great PlanetCricket Mafia Siege of June '17 is no more :(
 
At least you can think, now he did. And he got few valid points, want to hear more from you.

Why are you answering when I asked FP, why he failed to reply when I asked for details before. I know now he did but he did not before. Still, why you are answering for him?

Just got home, going to visit FP's post now.
 
But Simon has plugged that by saying compulsory lynch is going to be enforced
Yeh, he did. It would be good if he would reconsider that. I think I was getting somewhere with it.

I firmly believe that if someone has a PR, they would be more eager to use it. That's the part I'm trying to work upon.
 
Give me some time please.. Reading the posts now. Will post my thoughts shortly.
 
I answered because, he had valid reasons.

I asked why you didn't reply earlier, you answered "atleast he did now" - what is valid in that?
 
Yeh, he did. It would be good if he would reconsider that. I think I was getting somewhere with it.

I got to admit, I was ticked when I saw it, but these things happen. Its the first time this setup has been run, I think we can cut him a little slack :)
Also have to wonder if CK got mafia bomb 2 and the only way Simon can move the game on is this way, since No Lynch kinda removes the ability for him to communicate it...
 
I would reconsider taking the no lynch option away but it's just a drag without the K9 in the game and it just turns into a sparring battle. As a leeway I did say that you can have one more day with no lynch, and that doesn't count days that a bomb is used.

Again, apologize for crapping on the strategy mid-game, but as a mod I really need to make this a fair game that actually moves forward. :p This setup will probably work great with a tweak or two and we can have another game similar to this.
 
why you didn't reply earlier, you answered "atleast he did now" - what is valid in that?

As a matter of you stressing that message, I was happy that he at least posted some thing which is considered to be looked on.
 
Also have to wonder if CK got mafia bomb 2 and the only way Simon can move the game on is this way, since No Lynch kinda removes the ability for him to communicate it...
Quite possible. I hadn't considered that. Did Simon spill the beans here?

I would reconsider taking the no lynch option away but it's just a drag without the K9 in the game and it just turns into a sparring battle. As a leeway I did say that you can have one more day with no lynch, and that doesn't count days that a bomb is used.
Fair enough.
 
^^ By that I mean Simons perceived intentions. If you think CK hit the other bomb and can maybe work out who he targeted that could be valuable...
 
It doesn't really change the play enough that I don't think its particularly worth putting too much time into it...
Well it does. There would no more be the fear of the mafia bomb going off in case we target the right guy with the lynches. Perhaps it would even encourage the town bomb to be more proactive?
 
I think I got the caveat in just before you posted haha.
I haven't done the figures properly, superficially though I stand my my thinking that the town bomb is more valuable as a VT than a bomb, absent a sure scum read. But obviously thats for them to decide.
 

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