Extracting files from *.gob using MultiEX

Me too- I was going to put "me" in the game but I got that runtime message :unfazed: .......
 
Originally posted by squiz@Dec 31 2003, 04:24 PM
nah the faces are in there, ive checked them.

2709? to? 2739
2771? to? 2801
No mate those definitely aren't the face files used in the game. I've checked by replacing tendulkar's face

If you dont believe me do this:

The file no for Tendulkar png file is 2784

I have created a PNG of Wasim Akram face hex adjusted to replace perfectly. i'm uploading it here.

Open up your hex editor and replace Tendulakr PNG with this file

I'll make it easy for you, the bytes from 213D5000h to 213E0800h is what you need to replace.

Now Wasim PNG is inserted in GOB instead of Tendulkar.

But start the game and you see in India Tendulakr face is unchanged.

So I think what I said before is correct and these png tga etc files of some faces and 1 or 2 kits are NOT the ones used in the game but only for HBS internal work. The game uses some kind of txd file for compressed textures used in game.
 

Attachments

  • noname.rar
    33.4 KB · Views: 13
Originally posted by harsh+Jan 1 2004, 02:24 AM--><div class='quotetop'>QUOTE(harsh @ Jan 1 2004, 02:24 AM)</div>
<!--QuoteBegin-squiz
@Dec 31 2003, 04:24 PM
nah the faces are in there, ive checked them.

2709? to? 2739
2771? to? 2801
No mate those definitely aren't the face files used in the game. I've checked by replacing tendulkar's face

If you dont believe me do this:

The file no for Tendulkar png file is 2784 [/b]
2784 is between 2771 and 2801
 
Squiz you're missing the point.

He's saying that those aren't the face files used in the game.
 
Originally posted by squiz+Jan 1 2004, 07:33 AM--><div class='quotetop'>QUOTE(squiz @ Jan 1 2004, 07:33 AM)</div>
Originally posted by harsh@Jan 1 2004, 02:24 AM
<!--QuoteBegin-squiz
@Dec 31 2003, 04:24 PM
nah the faces are in there, ive checked them.

2709? to? 2739
2771? to? 2801

No mate those definitely aren't the face files used in the game. I've checked by replacing tendulkar's face

If you dont believe me do this:

The file no for Tendulkar png file is 2784
2784 is between 2771 and 2801 [/b]
Ha ha ! :D

Thats real funny.

Nothing to beat unintentional humour :thumbs:
 
multiEx commander program i used found only 4385 files

and ive found the faces etc no kits though

ACDSee also can view the noname files that have no file name extension
 
Sam,MultiEx Commander is for windows Xp.I have win98se.It works fine.But it replaced some dll files with that of Xp.First NAV crashed,then windows gave vierd errors during booting.I had to reinstal Win98 & NAV. :wacko:
So,is there a version compatable with Win98SE.Or is there someother software which supports cricket 2004 GOB :saywhat:
 
i extracted all of them....found 4385 files....but with acd see i can only view the png files....i already saw all of these with the dragon unpacker....there are so many files which are not shown with acdsee..any1 knows what format they are and how i can view those...they have got to contain the kits!!!
 
hey guys can please tell me where the .cfg and .lst files are located

thx ppl appreciate ur help
:D
 
Originally posted by melbournemartin@Jan 1 2004, 04:41 PM
multiEx commander program i used found only 4385 files

and ive found the faces etc no kits though

ACDSee also can view the noname files that have no file name extension
What wrong with you people ! :unfazed:

I told you I tested that the face files you can see using ACDSee Photoshop etc are NOT the actual files used.

hey guys can please tell me where the .cfg and .lst files are located

I'm uploading the configs files and some other files from the gob file.
 

Attachments

  • cfgs_other.rar
    133.4 KB · Views: 20
I hope even without Ea help things will be soon streamlined.
 
Originally posted by SumoNYR88@Jan 2 2004, 12:00 AM
I only wish EA could help? :o...
whats wrong with u?

wudnt u rather like to solve a puzzle by urself then asking the people who created it in the 1st place... problem solving is always fun .... I m sure many will agree

Anywez, I think we r gettin awfully close to editing the game

Harsh try replacing the stumps ...see if thats at least the right files
 

Users who are viewing this thread

Top