dhump
Club Captain
- Joined
- Jul 1, 2009
- Location
- Germany
- Profile Flag
- Pakistan
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - Steam PC
I don't know when exactly this happened, but somewhere along the line I have become absolutely useless against spinners. It is as if now, error = faint edge....everytime single time.
Anyway, this got me thinking of things that might aid the player. A graphic showing timing and stick imputs as an after-shot-feedback would obviously be the first thing.
Another thing: how about making the coloured circle around the ball rotate in the direction the ball is rotating. I have in my mind something that would basically look like the circle that currently rotates in the bottom corner when a game is auto saving.
If one is clever, there can also be ways to show top spinners, flippers etc by having the rotating motion happening on both sides and converging either at the top or the bottom of the circle.
Some people are asking for more spin, but I think it is currently a "be carefull what you ask for" situation. The input requirement for batting is quite early,so being able to read the spin early would be cool.
Going through such a phase myself. Any drive in front of the wkt ends up in an edge to the wkt keeper. I can only get away sweeps and reverse sweeps at the moment, and when AI puts in point and square leg, it's curtains for me Can't get a handle on timing against spinners and I can't even figure out if I'm playing my shots early or late.
You are playing the ball too early give it time to come to your bat. I play all kind of shots to spinner without losing wickets, key is to play late.
I love to play cut and smash it to the boundary milking most of my runs from cover and point against spinner.