Cant it be done just based on bat thickness weight etc. So that way there is no better just like in real life.
Would love if modded bat's have effect like certain modded bat's power etc...otherwise the modded bat just look's class but that is all it is,so to do justice for the bat's modder's i really hope this is added.
I suppose a good first question would be whether the existing choice of bat models makes any difference in game?
I think this one would be for future iterations mostly, BA would be the best people to implement it than modders, as modifying bat power given to players would always allow cheating in online.Well,can it/will it be done in future patch?
I would pay for that as DLC Super KAMEKAMEHAAAAAAAA.... im coming after you kakarotGoku mode: where you play as Goku from the cartoon "Dragon Ball Z".
I think this one would be for future iterations mostly, BA would be the best people to implement it than modders, as modifying bat power given to players would always allow cheating in online.
As it wont be a simple case of adjusting variables i think as BA have said they have implemented a realtime physics system, it will involve changing the bat colider as well as 3d mesh too match, anything else would be game-breaking would be my guess.
It would be great to have different bats with different strengths, but i don't think it would be possible in this iteration.Also there is no option to change bats midway through the innings, so it would be of less use here.
Ideally in the next iteration, we should be given a choice to customize bat in the academy within the actual bat specification so we are able to make our own bats. bat power and everything should be determined by the system depending on the option we choose.
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No to everything
And I don't think I'd be the only one to say it would be a ridiculous premise.
ya some sort limitation based on weight, thickness or something so that they dont do uneven configurations.It should be more about player for example a brute batsman will reap the most advantage of a heavy bat with thick edges , while a precise batsman would get best with a light weight elegant blade.
bats are on average heavier/thicker now, but does that really equate to more power? the likes of Clive Lloyd, Viv Richards, Ian Botham and Tony Grieg had bats that were big by the standards of the day, but small by the standards of today, but it hardly impacted on their ability to generate power. To get @ethybubs aroused, Gilbert Jessop generated an enormous power with a bat that would be like a toothpick today.
yes to all of this too, also my point to have bats with variable edges,swell and sweetspot etc, im not talking of super human bats, this is is a game right, when you can play with an ex player why not try that ex-player with present day bats.the main difference is the size of the "middle" and edges, giving a broader area of the bat that can generate the power of a well-timed shot and even edges that will go for six. also, the players being richer and having sponsored bats mean they don't knock-in the bats so much since they don't care if it breaks they've got 7 others and can get more sent over whenever they like, and they are left with more spring.
bottom line, this would be very difficult to get right, open to exploitation, and have little to no beneficial efforts on gameplay.
To get @ethybubs aroused, Gilbert Jessop generated an enormous power with a bat that would be like a toothpick today. Do we have to have an additional modifier to give these players superhuman strength?