Deboooo
Club Cricketer
sme for me aswell but otherwise superb work
Kshitiz_Indian said:hey holmie mate, when you imported the files in the fsh's, did you remember to cut the last two bytes with the hex editor??
Kshitiz_Indian said:ok,
follow this
when you finish creating a image of the overlay, before impoerting into the fsh file open any hex editor and open the bmp file in it. Then scrol down to the last line. There you will find two 00 00 . del them from there and save the bmp. Now imp[ort into fshed.
I think this should solve the problems, coz all your files are 2 bytes long. This same problem also occurs with bats and faces. I think this may be the problem here also. Try doping it.
langerrox said:then open it up in a hex editor for this i using 'FSHED' and open your bat you made and delete the last 2 entries (the two 00's) so it looks like this, then save the bat.
then go to
Kshitiz_Indian said:see , this was the problem with the bats and faces that the bmp file had to be cut to bytes, otherwise the game crashed. I thought maybe this can be done by holmie and see if the crashing stops. Was just an idea, an experiment, based on my experience.
holmie said:im making the channel 4 overlay and it is saved in 1280x968 resolution and i have only imported 2 .psd files in the fsh and the game hasnt ever crashed. so this definatly has nothing to do with the resolution. maybe i imported the files in the fsh too many times and thats why its giving the error. please help me find out this whole thing.
I've never imported anything that way, I always click Object>Import>Graphic Object>New. That method doesn't support PSD files though, only bmps.holmie said:maybe its the way im importing the file in the .fsh. i take my .psd file and then if FshEd i go to Tools>Graphic Importer and i import it. is that the right way?