deepuparayil
International Cricketer
Dale Steyn would be great but a left armer(Zaheer? Johnson?) would definitely add another dimension to the alpha alltogether.
What about the guy with most beautiful left arm action ever, Wasim Akram.
Dale Steyn would be great but a left armer(Zaheer? Johnson?) would definitely add another dimension to the alpha alltogether.
What about the guy with most beautiful left arm action ever, Wasim Akram.
btw, should i do a Dale Steyn & Harbhajan Singh action for the next release ?
I am on a Mac too but I don't think it would work too well on Parallels or VMWare! Currently, I play it on my Windows install on bootcamp!
Would be excited if there are plans for a release for the Mac too
Meet : @appu-You need to work on puma pad model
Check out the following link:
Puma Batting Pads - Puma Iridium 6000 - Flextech - Right Hand - Batting Pad - White/Blue/Orange
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Just go through that side to get a view of more pads.....
Few negatives that I'd like to point out - I tried bowling bouncers a few times but it didn't work. The batsmen was not hit by the bouncer, it just missed the batsmen. Also, If possible, can a spinner turn the bowl a little more?
It depends on the angle, man. If you bowl from around the stump with Warne the ball will turn big time for a leg break and if you bowl from over the stump the wrong one will turn big time. The amount of air time given to the ball also affect the turn just like real cricket.A lot of possibilities are there in the bowling mechanism and that's the beauty of this game.
I just tested fastest mode on my computer(about 600 fps) out of curiosity and ball is turning like crazy. In my desktop where I got 85 fps the ball turned a little more than my laptop where I got 60 fps. So currently the amount of turn is directly proportional to the no of fps.
Another thing they need to work on is differentiate between soft contact(body/pad) and hard contact(Helmet,Bat). If a ball get a hard contact i.e with the bat or helmet, it should travel more. And if it hits on body or pad it shouldn't move a lot. At the moment the ball is having hard contact with everything. So the balls which are supposed to hit the pad and die on the crease are racing as far as the 30 yard circle. This is unrealistic. So please jk and LM sort this out.
Does the game differentiate between pad-bat and bat pad? If it does then you'd need to use separate sounds for them as both sound very different. And ball reaction should be different too.
Thanks for the link mate...
I tried a basic batting pad model which will suit major batting pads.
Worked on this model from scratch for 4 hours straight.
Its High poly.. but can be reduced as needed...
Hey Bug Encountered.
I hit a straight shot and hit the stumps and the game went slow from there on!! around 1 frame per second
btw, should i do a Dale Steyn & Harbhajan Singh action for the next release ?
Have you read my thoughts on bowling actions in the discussion thread. I think you might find them interesting?
jkartik : @appu - brilliant stuff with the pads!
whats the polycount at this stage ?
It depends on the angle, man. If you bowl from around the stump with Warne the ball will turn big time for a leg break and if you bowl from over the stump the wrong one will turn big time. The amount of air time given to the ball also affect the turn just like real cricket.A lot of possibilities are there in the bowling mechanism and that's the beauty of this game.