It is here - finally - alpha 0.1 released!!!!

Another thing I noticed which I think needs tweaking:

Blue arrow for shot direction is retained from previous delivery, where in it should ideally be facing the stumps at other end at the start of every single delivery.

What do you guys think?
 
Been playing a little more, and there's some big problems with graphics settings.
I've been playing the game at 1920x1200 on 'fantastic', and getting 60ish fps. The game plays fine. Then decided to try it on the 'fastest' setting, at the same resolution. 500+ fps, but big problems. Firstly, the cursor was glitching. It was flashing/vibrating as if the refresh rate was wrong. The controls suddenly became way too sensitive, I could only place the balls at the extremes of the pitch.
The comments about extra turn with spinners are true, but I didn't expect it to be this drastic. On fantastic, I was getting not a huge amount of turn. Probably the width of the stumps at best, ie. googly pitching on off would go to hit leg, maybe just clip it. On fastest, it became ludicrous. I went around the wicket, bowled a legbreak as far wide on the leg side as possible, as short as possible (held down right+down keys) and the ball pitched, way way off the square, and spun so far that it missed off stump. Not even close, it was a fair way wide of off stump. Same thing happened with the googly. The topspinner, a length ball became a vicious bouncer, and the flipper, a long hop would bounce 3 times, a half-tracker would just roll.
The pacer was also getting ridiculous movement, a ball which would be wide on the off side, short, was moved in so much that it missed the batsman and went down the leg side.
These are things I don't think have been fully detailed, so I thought I'd make a point of it.
 
thanks for the review aditya! :)

so, the ones who havent given their views so far would be...

Lazy_chestnut
MattW
dutchad
barmyarmy

hmmm...am i missing anyone else ?

eagerly awaiting their alpha reviews..............

Hey,

Looking really good. I really need to get a look at this. Any chance of a Mac build? I understand that the tech Paul used to make the game can target Mac quite easily. Hopefullly! If not, I'll have to fire up my Windows 7 partition, but I'd rather not!

I must say it looks really good so far, especially the animations, so well done to you JK.

When I've played it I'll let you know what I think. Also, now I've finished my degree I've more free time to do some work on this, if you'll have me back! My dissertation for uni might be of interest - I developed an animation solution for cricket batting which drastically reduces the number of different animations required, and increases the potential coverage of each shot. It's a fairly simple algorithm, so it'd be interesting to see if it could be implemented.
 
Hey,

Looking really good. I really need to get a look at this. Any chance of a Mac build? I understand that the tech Paul used to make the game can target Mac quite easily. Hopefullly! If not, I'll have to fire up my Windows 7 partition, but I'd rather not!

I must say it looks really good so far, especially the animations, so well done to you JK.

When I've played it I'll let you know what I think. Also, now I've finished my degree I've more free time to do some work on this, if you'll have me back! My dissertation for uni might be of interest - I developed an animation solution for cricket batting which drastically reduces the number of different animations required, and increases the potential coverage of each shot. It's a fairly simple algorithm, so it'd be interesting to see if it could be implemented.
In laymen's terms, wouldn't mind hearing how this works.

A few suggestions for new animations. Firstly, the front foot defensive shots are excellent. However, I feel there should be a different animation for playing yorker length balls, like in the EA Cricket series. This could work in conjunction with the animation where the batsman gets yorked or hit on the toe as in the Brian Lara International Cricket series.
 
Another thing I noticed which I think needs tweaking:

Blue arrow for shot direction is retained from previous delivery, where in it should ideally be facing the stumps at other end at the start of every single delivery.

What do you guys think?

Actually it will follow exactly whhere the mouse is in real time. Usually you leave the mouse where it is after a shot which is why it seems to be where the last shot was.

Hi,

Tired batsman helmet model for the game.
Posted the preview in 3d model for TAOC thread
Have a look guys

Mate, that's excellent! I will use it if you can reduce it by half the tri count - it's 1000 times better than the current one ;)

A replay feature would be great for a future release - I've had some beautiful shots/deliveries that I'd like to be able to watch again :).

The more I play, the more I like, It really is brilliant. :thumbs

Thanks, Madman. Replays will be in the full game of course, but due to time constraints I don't think we'll be able to get that done for 0.2 or even the full alpha, sorry :( I'm afraid it's FRAPS for the time being ;) But so glad to hear someone mention that, because the game (if you can call it a game at this early stage!) is really a 'grower'. The more you play the more you get the hang of it and enjoy it more. You notice cool little things and it does become really addictive and kinda natural. That's my totally own 'unbiased imho' opinion :)

Been playing a little more, and there's some big problems with graphics settings.
I've been playing the game at 1920x1200 on 'fantastic', and getting 60ish fps. The game plays fine. Then decided to try it on the 'fastest' setting, at the same resolution. 500+ fps, but big problems. Firstly, the cursor was glitching. It was flashing/vibrating as if the refresh rate was wrong. The controls suddenly became way too sensitive, I could only place the balls at the extremes of the pitch.
The comments about extra turn with spinners are true, but I didn't expect it to be this drastic. On fantastic, I was getting not a huge amount of turn. Probably the width of the stumps at best, ie. googly pitching on off would go to hit leg, maybe just clip it. On fastest, it became ludicrous. I went around the wicket, bowled a legbreak as far wide on the leg side as possible, as short as possible (held down right+down keys) and the ball pitched, way way off the square, and spun so far that it missed off stump. Not even close, it was a fair way wide of off stump. Same thing happened with the googly. The topspinner, a length ball became a vicious bouncer, and the flipper, a long hop would bounce 3 times, a half-tracker would just roll.
The pacer was also getting ridiculous movement, a ball which would be wide on the off side, short, was moved in so much that it missed the batsman and went down the leg side.
These are things I don't think have been fully detailed, so I thought I'd make a point of it.

Pretty sure I have already solved this. Expect it to be fixed in 0.2 or perhaps an interim 'patched' release.

Hey,

Looking really good. I really need to get a look at this. Any chance of a Mac build? I understand that the tech Paul used to make the game can target Mac quite easily. Hopefullly! If not, I'll have to fire up my Windows 7 partition, but I'd rather not!

I must say it looks really good so far, especially the animations, so well done to you JK.

When I've played it I'll let you know what I think. Also, now I've finished my degree I've more free time to do some work on this, if you'll have me back! My dissertation for uni might be of interest - I developed an animation solution for cricket batting which drastically reduces the number of different animations required, and increases the potential coverage of each shot. It's a fairly simple algorithm, so it'd be interesting to see if it could be implemented.

Tom! Welcome! Great to hear from you, mate. You would have noticed your logo splashed over all the branding? ;) hehe...great logo. Well, seems the MAC build is not going to be possible until I get my hands on a MAC of some sort...thought I could get one but I can't just yet. Just dont have the funds. Looks like you're gonna need to fire up Win7 after all ;) Please do test it out though as I really would love to hear your feedback. Of course you're welcome back. Very interested to hear your animation stuff - maybe PM me?

In laymen's terms, wouldn't mind hearing how this works.

A few suggestions for new animations. Firstly, the front foot defensive shots are excellent. However, I feel there should be a different animation for playing yorker length balls, like in the EA Cricket series. This could work in conjunction with the animation where the batsman gets yorked or hit on the toe as in the Brian Lara International Cricket series.

We do have a slot for a 'yorker block' which is yet to be worked on by JK. There was talk of it being included in 0.2

Speaking of, JK will be making an announcement soon about 0.2 alpha - dates and feature list.

LM
 
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Do you have any rough idea of scheduling of updates?

Like trying to bring out 0.2 within a matter of weeks, months or within the year?
 
Personally I am against it.Do you bowl no bowls when you try to bowl faster?Obviously no.I would better like some different way for no balls.

Totally agree. I think it should be something like the ball going way off the position as to where it was originally intended to be, maybe wider and fuller, depending on the extremes of the pace, could even be a juicy full toss.

Also this could be controlled by stats whereby a naturally quick bowler like Brett Lee could get away with less consequences whereas a slow bowler could suffer more.
 
Is anyone here have a good idea about how to implement no balls in this game?


Current no-ball method in all past games are the full-meter method, ie if the bowling meter reach a top red zone then it is a no-ball.The problem is that it only happens while going for the full speed and it is not like that in the real game. The bowler will be always safe if he opt to bowl at a slow speed.

One idea is to have three or two no-ball zones in the bowling meter. One on the top,one on the middle and one on the bottom. But the problem with this is that ,there is a chance for too much no-balls in a game. I am fed up with the current no-ball system, if any of you have a good idea please share it.
 
Is anyone here have a good idea about how to implement no balls in this game?


Current no-ball method in all past games are the full-meter method, ie if the bowling meter reach a top red zone then it is a no-ball.The problem is that it only happens while going for the full speed and it is not like that in the real game. The bowler will be always safe if he opt to bowl at a slow speed.

One idea is to have three or two no-ball zones in the bowling meter. One on the top,one on the middle and one on the bottom. But the problem with this is that ,there is a chance for too much no-balls in a game. I am fed up with the current no-ball system, if any of you have a good idea please share it.

True. It's something I've never been 100% on for what to do in TAOC. Let's see if we can't come up with a great idea between the lot of us?
 
I have some sort of idea which we can implement...:

How about adding one more meter-bar for run-up animation.If the meter value is too high,the bowler balls a no-ball.
 
bug1.JPG


I have noticed the ball pass through the batsman body when I am pitching the ball behind the stumps.I thing its a bug.Hope you will solve this in next alpha
 

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