Apologies for the long post, but an interesting discussion broke out in the 'PC Troubleshooting' thread which I think it worthy or further comment. This started when a chap in Pakistan questioned the pricing of DBC14 in relation to the economy there.
Ha, I've been known to talk out of my ass (unintentionally), but I don't think I am in this case. What does the bolded sentence even mean?
You seem to be suggesting that Steam are taking 100% of the purchase price, which is insane and I don't believe for a second to be the case, because if it is then BAS will never make any money regardless of what they price it at.
I don't really understand your grasp of costs, either. What costs are there for a digital copy? There's no production cost because there is no physical product. The distribution cost is built into the cut Steam take, so that is accounted for. The only cost is the cut Steam take, and because that is a percentage as Ross has stated, so long as it is less than 100% there will never be a loss, no matter what price it is (be it ?10 or ?50).
Retail is different, and a fixed price per copy is paid, and any discount is taken from the producers cut rather than the retailers, so it is possible to sell at a loss.
Now what I suppose could be happening is that Steam say they will take 40% of the launch price as their cut (so, for example, 0.40 x ?35 = ?14 goes to Steam, ?21 to Big Ant Studios) and that 'cut' is then fixed forever/a period of time. In this scenario, then any discount would be taken from the producer's cut - so let's say BAS reduce the price to ?20 - Steam would still want their ?14 under the terms of the original deal, leaving BAS only ?6 per copy (rather than Steam getting 40% of ?20 - i.e. ?8.) But it still wouldn't cost anything extra to do that, it'd only take more to sell to reach their targets. The only way to sell at a loss would be to price it at under ?14 (in this crude example) and then have to pay Steam the difference. And I doubt anybody has ever done that in the history of the service, because it is beyond madness.
Happy to be proven wrong though, I find it an interesting discussion.
@Gabe - we pay a percentage that is more than the cost of physical goods to Steam, your argument falls at the very first hurdle.
you're not really understanding what @Ross has said. (i am giving you the benefit of the doubt that you are not talking out of your ass.)
ok, he doesn't have to print e.g. 10k copies, and pay for distribution etc. but he has explicitly stated that the cut steam takes of each sale is more than he pays for a physical sale.
i.e. (and pulling fingers out of the air here) if 10k physical sales costs him ?3000, he is saying that 10k Steam digital sales costs him more than ?3000 and so simply discounting for Steam downloads is not economically viable. Just because he doesn't have to pay to press the discs doesn't mean the sale doesn't have an associated cost.
the physical discs have an up-front, fixed cost. by what he's said the digital sales have an ongoing, potentially unlimited cost.
so selling more digital copies at a loss is a ridiculous thing to do. it would be potentially worth doing on a physical release since the up-front cost is already spent, and you're at least recouping something with each sale. it is suicidal digitally because you're incurring an additional cost with each sale, and recouping nothing.
Ha, I've been known to talk out of my ass (unintentionally), but I don't think I am in this case. What does the bolded sentence even mean?
You seem to be suggesting that Steam are taking 100% of the purchase price, which is insane and I don't believe for a second to be the case, because if it is then BAS will never make any money regardless of what they price it at.
I don't really understand your grasp of costs, either. What costs are there for a digital copy? There's no production cost because there is no physical product. The distribution cost is built into the cut Steam take, so that is accounted for. The only cost is the cut Steam take, and because that is a percentage as Ross has stated, so long as it is less than 100% there will never be a loss, no matter what price it is (be it ?10 or ?50).
Retail is different, and a fixed price per copy is paid, and any discount is taken from the producers cut rather than the retailers, so it is possible to sell at a loss.
Now what I suppose could be happening is that Steam say they will take 40% of the launch price as their cut (so, for example, 0.40 x ?35 = ?14 goes to Steam, ?21 to Big Ant Studios) and that 'cut' is then fixed forever/a period of time. In this scenario, then any discount would be taken from the producer's cut - so let's say BAS reduce the price to ?20 - Steam would still want their ?14 under the terms of the original deal, leaving BAS only ?6 per copy (rather than Steam getting 40% of ?20 - i.e. ?8.) But it still wouldn't cost anything extra to do that, it'd only take more to sell to reach their targets. The only way to sell at a loss would be to price it at under ?14 (in this crude example) and then have to pay Steam the difference. And I doubt anybody has ever done that in the history of the service, because it is beyond madness.
Happy to be proven wrong though, I find it an interesting discussion.
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