1st is that do pitch variation bounce speed affect simming.. Like if it's 0 then probably low scoring ... if it's 10 then high scoring.. Is it like taht..
At the moment, pitch details do not affect the simulator in anyway. I'm hoping to implement these in the next release. There are 5 attributes that a pitch has:
Speed
- Controls utility of fast bowlers
- Controls ease of runscoring (higher is easier)
Grip
- Controls utility of spinners
Bounce
- Controls ease of runscoring (medium is easiest)
- Controls utility of faster bowlers
Variation
- Controls utility of bowlers (higher is harder to bat)
- Controls how quickly batsmen get into rhythm
- Controls likelihood of wickets (higher increases chance)
Deterioration
More applicable in FC matches--but this will control the rate of deterioration of the pitch. Deterioration will change how quickly a pitch loses speed and bounce and gains grip and variation. For example, with a variation of 10 (max value), a pitch with starting figures of 10 for bounce and speed and 5 for grip and variation will probably reach 5 for bounce and speed and 10 for grip and variation by day 3 of a game.
As a reminder, none of this has been implemented yet.
sohum added 2 Minutes and 27 Seconds later...
i don't think you should be using this sim for your league, it may be very good, but it's still in development, and there are still so many bugs in the sim.
Sohum will fix these, but only with the help of testers, and if people rush straight into using this sim for their leagues.
but, and i'm sure that sohum has already said this, you're using this sim at your own risk, if there are problems, you've only got yourselves to blame.
This is right on the money.
While using the sim in your leagues will improve the amount of feedback I receive and will uncover bugs quicker, it can also be a frustrating experience as a league administrator. It is really up to you and I can only promise a new release every 1-2 weeks, so that will be the minimum time between a bug being found and fixed.
sohum added 3 Minutes and 5 Seconds later...
Mate do you know exact release or approx release of this Sim...
The simulator contains many portions:
Simulation Components
- Twenty20 Engine
- OD Engine
- FC Engine
Auxiliary Components
- Statistics Engine
- Commentary Engine
- others...
Right now the T20 Engine is the only thing that is close to being complete. Understand, however, that the auxiliary components do not depend as much on the form of the game being played. For example, the statistics engine will not behave remarkably differently for T20's compared to Tests--since it just stores stats.
While the T20 engine will be ready in a few weeks and subject to tweaking and bugfixes, the commentary/statistics/etc. could take longer to be implemented.