The sim still closes when I load it up from My Documents when I try to save the scorecard. Once you implement stored matches it won't be a problem. Will ball-by-ball updates be saved as well as scorecards?
I don't know what's going on. Could you answer the following questions?
1. What OS are you on?
2. What is your screen resolution when you're using PCCS?
3. Does it output either of the scorecards?
4. When you say the sim closes, does it crash with a "PCCS stopped working" or does it just close with no message?
5. Have you been able to output any scorecards using the Save Scorecard function?
Cheers.
sohum added 2 Minutes and 46 Seconds later...
An observation I have made is that teams are bowling their strike bowlers for just two overs at the end of the innings. Ireland bowled Trent Johnson for just two overs and he took 2 wickets and New Zealand bowled Iain OBrien just 2 overs at the end and he took a wicket. That'll need addressing because they should be bowling all four of their overs.
I am too intrested to know why is this...
I've noticed this as well... it seems to occur because I'm too aggressive in pursuing a medium pacer/spinner in the middle overs, wherein it tends to put part-timers in as well. I'm planning to do an overhaul of the bowler selection system after I'm done adding all the features I have planned for 0.1.3. So I'll probably target those fixes towards 0.1.4.
Also Tell me... That What about the scorecard of reduced size..
Haven't figured it out yet, unfortunately. I'll be taking a look at the scorecard code later today when I code the scorecard button for saved scorecards.
sohum added 7 Minutes and 2 Seconds later...
Does this mean we can have historically accurate leagues, e.g. we can program in each match for a league, and put in the line-ups from that game if we want to.
I'm not sure what you are asking. What this will mean is that you can manually create matches representing a league, for example. As long as you set the games to be on different days, you can do the following:
Day 1: Team A vs. Team B (cannot load any previous line-ups)
Day 2: Team A vs. Team C (can load Team A from Day 1)
Day 3: Team B vs. Team C (can load Team B from Day 1, Team C from Day 2)
Unfortunately, it would take a bit more effort to allow you to choose any previous lineup to load. However, you can't simulate games from the past. For example if Player X moved from Team A to Team B between Day 1 and Day 2, the lineup you would try to load for Team A on Day 2 would be incomplete (it would be missing Player X).
also, on the 'matches' page, the time of the match never changes, just the date. it would be good if you could alter the time of the match.
I'll try to include that on the create match screen.
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Eventually, the idea is to include a tournament engine, so that you don't have to manually create matches. For example, you would select "Triangular" tournament, number of rounds and teams involved. It would then generate the matches for you with appropriate time intervals. The final piece would be updating points tables and the like after the completion of a tournament, and generating finals opponents automatically.